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ESCAPE CRAZY CAT LADY! (Obby) [🤫Secret]

ESCAPE CRAZY CAT LADY! (Obby) [🤫Secret]

A Roblox experience owned by HyperCatz.

ObbyENGarfield IPObbyEscape

ESCAPE CRAZY CAT LADY! (Obby) [🤫Secret] is an obby experience created on 2024-06-27. The game currently has 157 players online. It has accumulated 36,956,454 lifetime visits, 3,288,462 favorites, and a 91% like percentage.

Description (written by the developer; not a statement by this register)

A crazy cat lady has captured you and has taken you back to her home! You're not the only cat she's taken though, find a way out and help free all of her cats with the help of Garfield. 👵😾 👍 Like the Game to Unlock New Updates! 🔥 Update 2: Collect 10 Hidden Pieces of Lasagna and Unlock a Secret Ending! 👵 Escape the Crazy Cat Lady with Garfield! 😾 Don't Let Her Catch You or You'll Be Trapped with Her Forever! 🏡 Find Your Way Out and Help Your Garfield Escape! 🌇 Traverse A Huge Open City as a Cat on a Mission! 🗝️ Discover All of the Crazy Cat Lady's Secrets! 💖 She Wants You to Be Her Furry Friend! 💖 © Paws, Inc. All Rights Reserved Tags: Escape, Obby, Parkour, Story, Cat, Cat Lady, Crazy, Garfield

Last updated by the developer 15 Jan 2026, 05:14 UTC.

89
playing (measured 22 Aug 2026, 03:50 UTC)
37,086,808
lifetime visits
90%
liked (35,515 👍 / 3,776 👎)
3,323,143
favourites (89.6 per 1k visits)
27 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8917313110 August 2026 — 112 players21 August 2026 — 153 players21 August 2026 — 140 players21 August 2026 — 124 players21 August 2026 — 141 players22 August 2026 — 173 players22 August 2026 — 156 players22 August 2026 — 115 players22 August 2026 — 89 players10 August 202622 August 2026
9 measurements spanning 12 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–186 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5089-26
22 Aug 2026, 02:50115-41
22 Aug 2026, 01:50156-17
22 Aug 2026, 00:50173+32
21 Aug 2026, 23:50141+17
21 Aug 2026, 22:50124-16
21 Aug 2026, 21:50140-13
21 Aug 2026, 20:54153+41
10 Aug 2026, 14:04112first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
1,499 R$
Laser Blaster
350 R$
God Mode
350 R$
Kitty Cannon
300 R$
Carry Players
300 R$
Jet Pack
250 R$
Grapple Gun
200 R$
Gravity Coil
200 R$
Speed Potion
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meow15,508,223 · 100.0% win
Momma · other12,148,563 · 100.0% win
Ew Mondays · other11,399,803 · 100.0% win
Tempted · other10,225,285 · 97.1% win
Jaywalking · other9,772,460 · 91.1% win
Live Wires · other8,756,210 · 79.3% win
Hazardous Conditions · other6,123,867 · 52.7% win
Defeated By Pie · other5,328,144 · 0.00% win
Trivia Wiz · other5,061,409 · 0.10% win
Dumpster Diving · other4,926,374 · 0.10% win
Sleepy Time · other3,815,959 · 0.00% win
Deja Vu · other3,027,034 · 0.00% win
Wake Up · welcome2,829,611 · 0.00% win
Big Momma · other2,726,343 · 0.00% win
Lasagna Warrior · other2,702,724 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9021 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked21 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked22 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked21 August 20262 September 2026
10 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0490no change
23 Aug 2026, 14:5290no change
22 Aug 2026, 03:5090no change
22 Aug 2026, 02:5090no change
22 Aug 2026, 01:5090no change
22 Aug 2026, 00:5090no change
21 Aug 2026, 23:5090no change
21 Aug 2026, 22:5090no change
21 Aug 2026, 21:5090no change
21 Aug 2026, 20:5490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.