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shoot down planes.. because why not?

shoot down planes.. because why not?

A Roblox experience owned by tiggy's swag group.

ShooterENjoke gameplane shootingairport

shoot down planes.. because why not? is a shooter experience created on 2024-06-28. It has 8,841,530 lifetime visits and 20,817 favorites. Currently, 17 players are active. The like percentage stands at 79. The description notes the game is a joke and references a clone. An update on 2024-03-05 modified the airport and plane spawn points.

Description (written by the developer; not a statement by this register)

"h" - tigan, 2024 ——————————————————————— ⬇️ ⚠️ READ THIS ⚠️ ⬇️ (disclaimers & extra info) - this is just a joke, don't feel inspired by any of this. why would you?! - ‘shoot down planes for fun’ is a clone that never respected my request to take it down. ——————————————————————— q&a stuff: TO GET AIRPORT YOU CAN: make your own private server (or join a friends’) IF YOUR AIRPORT DOSEN'T LOAD: goofy bug, try rejoining idk ——————————————————————— update log: 03/5/2025 (the "no the game still isnt dead" update) - changed airport - made glass shatter - moved drivable plane spawn point

Last updated by the developer 23 May 2026, 00:07 UTC.

17
playing (measured 10 Aug 2026, 17:53 UTC)
8,841,530
lifetime visits
79%
liked (7,652 👍 / 2,043 👎)
21,037
favourites (2.4 per 1k visits)
28 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:5315first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

waste money (donation)
20 R$
Fire kit
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

C4 · other58,678 · 5.5% win
spam rocket launcher · other38,313 · 4.6% win
how did we get here..? · other23,832 · 0.70% win
finally... · other1,314 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:0879no change
23 Aug 2026, 21:0779no change
13 Aug 2026, 21:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.