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Ultimate Resort Tycoon 🌴☀️

Ultimate Resort Tycoon 🌴☀️

A Roblox experience owned by SmoolGames.

TycoonENresorttycoonroleplay

Ultimate Resort Tycoon is a tycoon experience created on July 9, 2024. The game has accumulated 5,606,581 lifetime visits and 322,533 favorites. Currently, 23 players are active. The title maintains a 92% like percentage. It features holiday-themed activities including resort building and car racing within the Roblox platform.

Description (written by the developer; not a statement by this register)

Like and favorite the game for more content! 👍 Build your favorite holiday resorts, race your cars, roleplay with other players, and so much more of holiday activities! 🌴🧉 Press the follow button so you don't miss new updates! 🔔 Join our group for future projects! ⛵

Last updated by the developer 31 Mar 2026, 09:12 UTC.

23
playing (measured 10 Aug 2026, 16:03 UTC)
5,606,581
lifetime visits
92%
liked (11,135 👍 / 1,013 👎)
325,673
favourites (58.1 per 1k visits)
9 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0319first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Purchase
599 R$
Batmobile
449 R$
Auto Collect
299 R$
Hypercar
299 R$
x2 Cash
199 R$
VIP
199 R$
Supercar
149 R$
Starter
129 R$
x2 Jump
49 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome & Enjoy Your Stay! · welcome3,730,848 · 100.0% win
Finish 1st Resort! · progression514,310 · 26.8% win
Finish 2nd Resort! · progression139,502 · 9.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:4692no change
24 Aug 2026, 00:4592no change
14 Aug 2026, 00:4592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.