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Roman Empire Tycoon 👑

Roman Empire Tycoon 👑

A Roblox experience owned by Medo Tycoons.

TycoonENtycoonhistoricalroman

Roman Empire Tycoon is a tycoon experience created on 2025-05-05. It has accumulated 6,513,896 lifetime visits and 405,242 favorites. Currently, six users are playing. The game holds a 93% like percentage. It is developed by Polygon Tycoons and supports all devices.

Description (written by the developer; not a statement by this register)

Welcome to Roman Empire Tycoon, make sure to invite your friends and have an amazing gaming experience! 👑🐎 🎮 Available on all devices! 😎 Premium users receive +10% more Cash! 💸 Like the game and join the group for +10% more Cash! ❤️ Developed with love by Polygon Tycoons!

Last updated by the developer 11 Mar 2026, 18:07 UTC.

6
playing (measured 10 Aug 2026, 16:48 UTC)
6,513,896
lifetime visits
92%
liked (8,154 👍 / 662 👎)
407,699
favourites (62.6 per 1k visits)
5 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4816first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
40,816 R$
x2 Speed
21,428 R$
VIP
20,408 R$
Auto Purchase
395 R$
Hypercar Pack
225 R$
x2 Money
195 R$
Supercar Pack
150 R$
Auto Collect
125 R$
Starter Pack
50 R$
x2 Jump
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enter Roman Empire! · other1,851,844 · 100.0% win
100K Cash! · collection969,346 · 76.2% win
1M Cash! · other126,995 · 14.1% win
Empire Completed! · progression33,316 · 3.4% win
1st Rebirth! · progression21,750 · 3.4% win
10M Cash! · other1,352 · 0.00% win
3rd Rebirth! · progression979 · 0.00% win
5th Rebirth! · progression467 · 0.00% win
10th Rebirth! · progression218 · 0.00% win
25th Rebirth! · progression86 · 0.00% win
50th Rebirth! · progression40 · 0.00% win
100M Cash! · progression25 · 0.00% win
100th Rebirth! · progression18 · 0.00% win
1B Cash! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.513 August 2026 — 93 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2392no change
23 Aug 2026, 23:2392-1
13 Aug 2026, 23:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.