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Be a Tank

Be a Tank

A Roblox experience owned by Serunite Squared.

SimulatorENvehicle combatsimulationpet collection

Be a Tank is a simulator experience created on 2024-07-11. It has accumulated 30,924,270 lifetime visits and 708,256 favorites. Currently, 38 users are playing. The game holds an 87% like percentage. Players engage in combat and customization mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

If you don't like being exploded, private servers are free! 💥BE A TANK 💥 - Blow up buildings to get larger - Shoot other tanks to earn Cash (and get stronger) - Open Eggs to unlock unique Tank Skins - Trade Tank Skins with other players Premium benefits: Premium players get +100 starting Cash New updates weekly! Follow the game so you don't miss out! LIKE, FAVORITE, and JOIN the group for FREE +1,500 SIZE

Last updated by the developer 23 Jul 2026, 22:08 UTC.

38
playing (measured 10 Aug 2026, 15:02 UTC)
30,924,270
lifetime visits
87%
liked (54,711 👍 / 8,360 👎)
709,675
favourites (22.9 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0233first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Lucky Hatch
545 R$
VIP
399 R$
Lucky Hatch
345 R$
Triple Hatch
295 R$
Double Cash
199 R$
Auto Hatch
99 R$
Skip Egg Unlock
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Became a Tank! · progression11,871,043 · 100.0% win
King of The World · progression3,652,392 · 53.8% win
An atomic death · other37,525 · 0.00% win
Bombs Away · other8,647 · 0.00% win
Reckless Tanking · other5,090 · 0.00% win
Destroyer of Worlds · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3587no change
23 Aug 2026, 15:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.