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🏁 untitled movement game

🏁 untitled movement game

A Roblox experience owned by Lumislushy.

RacingENparkourracingphysics-based

Description (written by the developer; not a statement by this register)

❗ [FOURTH MAJOR UPDATE] ❗ - New map: Casino Royale - Intermission revamped - New cosmetics added - Major bug fixes untitled movement game is a physics-based parkour racing game. race with up to 16 players in chaotic and exciting matches and use items to gain the advantage. –\\ default keybinds \\- [C/Button X] - slide [LMB/RT] - use item [Q/Button B] - swap item [M/D-Pad Down] - menu 🏁 race and compete with your friends in 12 unique maps! 🥇 climb the leaderboards and become the best in the world! ✨ level up and prestige for awesome rewards! 🔮 collect hundreds of auras, titles, and victory poses! 🖥️📱🎮 supports desktops, tablets, phones, and console ⌛ new content releases regularly! –\\ credits \\- scripting & music: LUMISINE (@Junxgle) 3D modeling & VFX: Jumboslushy ♥️ this game was heavily inspired by Mario Kart and Shockwave Racing! ⚠️this game is still in beta, so please expect bugs!

Last updated by the developer 12 Aug 2026, 05:43 UTC.

9
playing (measured 12 Aug 2026, 11:19 UTC)
63,161
lifetime visits
75%
liked (388 👍 / 127 👎)
1,666
favourites (26.4 per 1k visits)
11 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
2x XP
99 R$
2x Vote
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome56,002 · 100.0% win
Place 1st · other5,848 · 30.3% win
Maxwell · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

75777615 August 2026 — 77 % liked25 August 2026 — 75 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:2175-2
15 Aug 2026, 16:2177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.