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Steal Time Simulator

Steal Time Simulator

A Roblox experience owned by Silux Games.

Fighting & PvPENPvP combattime-stealing mechanicsword progression

Steal Time Simulator is a fighting-pvp experience created on 2024-07-12. It currently has 56 players online. The game has accumulated 18,184,940 lifetime visits and 257,959 favorites. User engagement shows an 87% like percentage. The title focuses on sword combat and time-stealing mechanics within its genre classification.

Description (written by the developer; not a statement by this register)

<◆><◇><◆><◇><◆><◇><◆><◇><◆><◇><◆><◇> ⚔️ Fight players, steal their time and enjoy an intense battle with classic sword fighting mechanics. Collect rare items around the map and find your way to the top! 💡 HOW IT WORKS 💡 • Leave the safe zone to start gaining time • Defeat other players to steal their time • Spend time to open cases and unlock swords • Stronger swords = faster time farming 🎮 FEATURES 🎮 🗡️ | PvP Sword Combat ⏰ | Time-Stealing Gameplay 📦 | Case Opening System 💎 | Rare & Tradeable Swords 🏆 | Leaderboards & Progression 🥶 | Chill, fight, or troll — your choice <◆><◇><◆><◇><◆><◇><◆><◇><◆><◇><◆><◇> 🤝 Join our Community Server for updates, help, codes, and giveaways!

Last updated by the developer 6 Aug 2026, 05:39 UTC.

56
playing (measured 10 Aug 2026, 14:30 UTC)
18,184,940
lifetime visits
87%
liked (35,829 👍 / 5,465 👎)
257,984
favourites (14.2 per 1k visits)
12 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Case Open
399 R$
Vip
249 R$
2x Case Open
229 R$
Quick Open
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Huh? · welcome2,796,537 · 15.3% win
Important Person!?! · other74,111 · 1.2% win
The Hatch · other58,347 · 0.00% win
Unintended smalltalk... · other49,172 · 0.00% win
Crystallic Mozaik · collection31,324 · 0.50% win
Gotta find 'em all! · collection13,279 · 0.50% win
Egg Hunt 2025 · collection6,673 · 0.00% win
I'm just a collector... really... · collection5,687 · 1.2% win
Is this really the last one? · other5,268 · 0.50% win
Relic Hunter 2025 · other5,165 · 0.00% win
Owner whaaaa!?! · other5,104 · 1.9% win
How many did you... · other1,291 · 0.00% win
I've played for... how long? · other231 · 0.00% win
Hot, hot ouch! · other187 · 0.00% win
It- It's actually REAL? · secret128 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0587no change
13 Aug 2026, 17:0287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.