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Find Buttons!🔍

Find Buttons!🔍

A Roblox experience owned by Cranky Games.

ObbyENbutton huntingisland explorationeasy/hard modes

Find Buttons!🔍 is an obby experience created on 2024-07-15. The game currently has 22 players. It has accumulated 26,473,461 lifetime visits and 1,022,575 favorites. The like percentage is 93.

Description (written by the developer; not a statement by this register)

✨🔍Welcome to Find Buttons!🔎✨ Find buttons on many different island stages! 🏝️ In Easy Mode, find 1 button on each island, while Hard Mode challenges you to find 3 buttons! 😁 Like the game and join the group if you enjoyed and want see more updates! 👍

Last updated by the developer 22 Jul 2026, 08:53 UTC.

22
playing (measured 10 Aug 2026, 14:03 UTC)
26,473,461
lifetime visits
93%
liked (32,069 👍 / 2,320 👎)
1,063,986
favourites (40.2 per 1k visits)
15 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN (type ;cmds)
589 R$
Magic Rainbow Carpet
269 R$
Taser
189 R$
Super Coil
149 R$
Sword
129 R$
Rainbow Trail
14 R$
Adopt Rainbow Marshmallow
10 R$
Adopt Dog
6 R$
Adopt Cat
4 R$
Energy Drink
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Button Finder · collection14,852,106 · 100.0% win
That Was Easy 1 · other4,317,239 · 86.7% win
That Was Hard 1 · progression1,187,559 · 12.3% win
That Was Easy 2 · progression359,404 · 62.2% win
That Was Hard 2 · progression164,876 · 5.2% win
That Was Easy 3 · progression88,823 · 38.4% win
That Was Hard 3 · progression48,755 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9323 August 2026 — 93 % liked2 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 93 % liked22 October 2026 — 93 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:1893no change
12 Oct 2026, 16:1793no change
2 Oct 2026, 16:1693no change
22 Sept 2026, 16:1593no change
12 Sept 2026, 16:0693no change
2 Sept 2026, 16:0493no change
23 Aug 2026, 15:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.