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Find or Die! 🔎

Find or Die! 🔎

A Roblox experience owned by Difference Finders.

PuzzleENspot the differencepuzzlecompetitive

Find or Die! 🔎 is a puzzle experience created on 2025-08-16. It has 85,839,215 lifetime visits and 3,509 concurrent players. The game holds 93,881 favorites and maintains a 96% like percentage.

Description (written by the developer; not a statement by this register)

💀 Find the Differences or Die! 💀 👍 Like the game for more puzzles & updates! 👍 👀 Can you spot the differences in time? 👀 🔎 Find the differences 🧱 Earn +3 Blocks for each correct find 🏆 Compete with friends and prove who’s best! 🏆

Last updated by the developer 29 Aug 2026, 13:00 UTC.

1,400
playing (measured 4 Sept 2026, 09:50 UTC)
90,244,380
lifetime visits
96%
liked (84,294 👍 / 3,353 👎)
101,705
favourites (1.1 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0683,1872,127.51,40010 August 20264 September 2026
324 measurements spanning 25 days, net -1,525. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 750–3,505 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 324
Measured (UTC)PlayersChange
4 Sept 2026, 09:501,400+161
4 Sept 2026, 08:501,239+6
4 Sept 2026, 07:501,233+29
4 Sept 2026, 06:501,204-118
4 Sept 2026, 05:501,322-138
4 Sept 2026, 04:501,460-23
4 Sept 2026, 03:501,483-15
4 Sept 2026, 02:501,498-111
4 Sept 2026, 01:501,609+64
4 Sept 2026, 00:501,545-156
3 Sept 2026, 23:501,701+209
3 Sept 2026, 22:501,492+91
3 Sept 2026, 21:501,401-75
3 Sept 2026, 20:501,476-92
3 Sept 2026, 19:501,568-159
3 Sept 2026, 18:501,727+12
3 Sept 2026, 17:501,715-18
3 Sept 2026, 16:501,733-122
3 Sept 2026, 15:501,855-110
3 Sept 2026, 14:501,965first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Cooldown
229 R$
VIP
198 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIND OR DIE! · other33,534,682 · 100.0% win
FIND OR DIE! · other33,210,688 · 100.0% win
FIND OR DIE! · other32,880,227 · 100.0% win
FIND OR DIE! · other32,548,494 · 100.0% win
You played Find or Die! · welcome32,224,051 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 20264 September 2026
325 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 325
Measured (UTC)% likedChange
4 Sept 2026, 09:5096no change
4 Sept 2026, 08:5096no change
4 Sept 2026, 07:5096no change
4 Sept 2026, 06:5096no change
4 Sept 2026, 05:5096no change
4 Sept 2026, 04:5096no change
4 Sept 2026, 03:5096no change
4 Sept 2026, 02:5096no change
4 Sept 2026, 01:5096no change
4 Sept 2026, 00:5096no change
3 Sept 2026, 23:5096no change
3 Sept 2026, 22:5096no change
3 Sept 2026, 21:5096no change
3 Sept 2026, 20:5096no change
3 Sept 2026, 19:5096no change
3 Sept 2026, 18:5096no change
3 Sept 2026, 17:5096no change
3 Sept 2026, 16:5096no change
3 Sept 2026, 15:5096no change
3 Sept 2026, 14:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.