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Find or Die! 🔎

Find or Die! 🔎

A Roblox experience owned by Difference Finders.

PuzzleENspot the differencepuzzlecompetitive

Find or Die! asks players to spot differences in a puzzle before time runs out and rewards each correct find with blocks. A puzzle game created in 2025, it has 97,173,091 visits, 110,237 favorites and a 96 percent like ratio. 3,055 players are online.

Description (written by the developer; not a statement by this register)

💀 Find the Differences or Die! 💀 👍 Like the game for more puzzles & updates! 👍 👀 Can you spot the differences in time? 👀 🔎 Find the differences 🧱 Earn +3 Blocks for each correct find 🏆 Compete with friends and prove who’s best! 🏆

Last updated by the developer 16 Sept 2026, 21:45 UTC.

3,143
playing (measured 29 Oct 2026, 19:50 UTC)
102,313,276
lifetime visits
96%
liked (93,713 👍 / 3,965 👎)
117,223
favourites (1.1 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,10210,6315,866.53,1439 October 202629 October 2026
500 measurements spanning 21 days, net +1,471. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Oct 2026, 19:503,143+153
29 Oct 2026, 18:502,990-172
29 Oct 2026, 17:503,162+58
29 Oct 2026, 16:503,104-62
29 Oct 2026, 15:503,166+110
29 Oct 2026, 14:503,056+73
29 Oct 2026, 13:502,983-49
29 Oct 2026, 12:503,032+261
29 Oct 2026, 11:502,771+324
29 Oct 2026, 10:502,447+213
29 Oct 2026, 09:502,234+199
29 Oct 2026, 08:502,035+96
29 Oct 2026, 07:501,939+245
29 Oct 2026, 06:501,694+121
29 Oct 2026, 05:501,573+41
29 Oct 2026, 04:501,532-48
29 Oct 2026, 03:501,580-169
29 Oct 2026, 02:501,749-201
29 Oct 2026, 01:501,950-67
29 Oct 2026, 00:502,017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Cooldown
229 R$
VIP
198 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIND OR DIE! · other36,631,688 · 100.0% win
FIND OR DIE! · other36,281,789 · 100.0% win
FIND OR DIE! · other35,925,628 · 100.0% win
FIND OR DIE! · other35,568,776 · 100.0% win
You played Find or Die! · welcome35,220,231 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202629 October 2026
1643 measurements spanning 69 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1643
Measured (UTC)% likedChange
29 Oct 2026, 19:5096no change
29 Oct 2026, 18:5096no change
29 Oct 2026, 17:5096no change
29 Oct 2026, 16:5096no change
29 Oct 2026, 15:5096no change
29 Oct 2026, 14:5096no change
29 Oct 2026, 13:5096no change
29 Oct 2026, 12:5096no change
29 Oct 2026, 11:5096no change
29 Oct 2026, 10:5096no change
29 Oct 2026, 09:5096no change
29 Oct 2026, 08:5096no change
29 Oct 2026, 07:5096no change
29 Oct 2026, 06:5096no change
29 Oct 2026, 05:5096no change
29 Oct 2026, 04:5096no change
29 Oct 2026, 03:5096no change
29 Oct 2026, 02:5096no change
29 Oct 2026, 01:5096no change
29 Oct 2026, 00:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.