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Find or Die! 🔎

Find or Die! 🔎

A Roblox experience owned by Difference Finders.

PuzzleENspot the differencepuzzlecompetitive

Find or Die! asks players to spot differences in a puzzle before time runs out and rewards each correct find with blocks. A puzzle game created in 2025, it has 97,173,091 visits, 110,237 favorites and a 96 percent like ratio. 3,055 players are online.

Description (written by the developer; not a statement by this register)

💀 Find the Differences or Die! 💀 👍 Like the game for more puzzles & updates! 👍 👀 Can you spot the differences in time? 👀 🔎 Find the differences 🧱 Earn +3 Blocks for each correct find 🏆 Compete with friends and prove who’s best! 🏆

Last updated by the developer 16 Sept 2026, 21:45 UTC.

2,341
playing (measured 26 Oct 2026, 09:50 UTC)
101,245,751
lifetime visits
96%
liked (92,987 👍 / 3,898 👎)
117,223
favourites (1.2 per 1k visits)
16 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

77110,6315,7012,3415 October 202626 October 2026
500 measurements spanning 21 days, net +455. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 09:502,341+271
26 Oct 2026, 08:502,070+36
26 Oct 2026, 07:502,034+210
26 Oct 2026, 06:501,824-9
26 Oct 2026, 05:501,833+72
26 Oct 2026, 04:501,761-57
26 Oct 2026, 03:501,818-351
26 Oct 2026, 02:502,169-351
26 Oct 2026, 01:502,520-383
26 Oct 2026, 00:502,903-7,728
25 Oct 2026, 23:5010,631+2,099
25 Oct 2026, 22:508,532+1,484
25 Oct 2026, 21:507,048+194
25 Oct 2026, 20:506,854-419
25 Oct 2026, 19:507,273+959
25 Oct 2026, 18:506,314+1,265
25 Oct 2026, 17:505,049+82
25 Oct 2026, 16:504,967+171
25 Oct 2026, 15:504,796+191
25 Oct 2026, 14:504,605first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Cooldown
229 R$
VIP
198 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIND OR DIE! · other36,631,688 · 100.0% win
FIND OR DIE! · other36,281,789 · 100.0% win
FIND OR DIE! · other35,925,628 · 100.0% win
FIND OR DIE! · other35,568,776 · 100.0% win
You played Find or Die! · welcome35,220,231 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202626 October 2026
1561 measurements spanning 66 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1561
Measured (UTC)% likedChange
26 Oct 2026, 09:5096no change
26 Oct 2026, 08:5096no change
26 Oct 2026, 07:5096no change
26 Oct 2026, 06:5096no change
26 Oct 2026, 05:5096no change
26 Oct 2026, 04:5096no change
26 Oct 2026, 03:5096no change
26 Oct 2026, 02:5096no change
26 Oct 2026, 01:5096no change
26 Oct 2026, 00:5096no change
25 Oct 2026, 23:5096no change
25 Oct 2026, 22:5096no change
25 Oct 2026, 21:5096no change
25 Oct 2026, 20:5096no change
25 Oct 2026, 19:5096no change
25 Oct 2026, 18:5096no change
25 Oct 2026, 17:5096no change
25 Oct 2026, 16:5096no change
25 Oct 2026, 15:5096no change
25 Oct 2026, 14:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.