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💪 Workout Training Simulator

💪 Workout Training Simulator

A Roblox experience owned by CrabGuard.

SimulatorENsimulatorking of the hillpet collection

💪 Workout Training Simulator is a simulator experience created on 2024-07-15. It has accumulated 5,058,361 lifetime visits and 308,279 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description mentions codes for boosts, fighting mechanics, and offline training features.

Description (written by the developer; not a statement by this register)

🔥 Use code "2KLIKES" for a FREE in-game boost! 👍 NEW CODE releases once the game gets 3,000 LIKES! 💪 Get strong by training your body to gain strength! 🥊 Fight others and take over the King of the Hill! 🏆 Train to get on the leaderboard! 🐶 Hatch eggs to collect pets in-game for extra boosts! ✨ Train for power OFFLINE! 🎁 JOIN OUR GROUP TO UNLOCK GROUP REWARDS! https://www.roblox.com/communities/34504315/CrabGuard

Last updated by the developer 13 Jul 2026, 02:16 UTC.

0
playing (measured 10 Aug 2026, 20:30 UTC)
5,058,361
lifetime visits
91%
liked (2,350 👍 / 221 👎)
308,586
favourites (61.0 per 1k visits)
15 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:301first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA LUCK
1,299 R$
x2 Legs
349 R$
x2 Chest
349 R$
x2 Arms
349 R$
Auto Rebirth
299 R$
x2 Rebirths
299 R$
x2 Gems
290 R$
Triple Hatch
279 R$
x2 Damage
230 R$
Fast Hatch
199 R$
x2 Health
199 R$
Auto Hatch
150 R$
OP Auto Train!
149 R$
LUCK
149 R$
x2 Speed
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,629,714 · 100.0% win
100 Strength · progression2,001,372 · 88.9% win
1,000 Strength · progression1,686,216 · 85.2% win
10K Strength · progression1,277,471 · 66.7% win
Beginner Rank · other928,383 · 48.1% win
1M Strength · progression859,085 · 37.0% win
10M Strength · progression621,568 · 22.2% win
Apprentice Rank · progression395,638 · 37.4% win
1B Strength · other385,887 · 0.00% win
10B Strength · progression288,053 · 0.00% win
100B Strength · progression208,474 · 0.00% win
1T Strength · other146,660 · 0.00% win
Pro Rank · other123,647 · 3.7% win
10T Strength · other89,744 · 0.00% win
100T Strength · other54,981 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked23 September 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:4591no change
13 Oct 2026, 01:3991no change
23 Sept 2026, 01:3791no change
14 Aug 2026, 01:3091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.