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Monster [HORROR]

Monster [HORROR]

A Roblox experience owned by Astra's Army.

HorrorENhorrorsurvivalabandoned facility

Monster [HORROR] is a horror experience created on 2024-07-18. It has accumulated 13,447,115 lifetime visits and 120,401 favorites. Currently, 149 users are playing. The experience holds a 67% like percentage. The description mentions an abandoned facility and experiments.

Description (written by the developer; not a statement by this register)

⚠️ CAUTION: VERY SCARY - PLAY AT YOUR OWN RISK You step into an abandoned facility, rumored to have conducted experiments on both humans and creatures. Legend has it the experiments are still conducted. Uncover the secrets, face the unknown, and survive the horrors that lurk within. CHAPTER 3 = 20,000 LIKES 🔔 Join the group: https://www.roblox.com/groups/11636314/Astras-Army

Last updated by the developer 17 Aug 2026, 20:11 UTC.

90
playing (measured 21 Aug 2026, 22:50 UTC)
13,566,670
lifetime visits
66%
liked (17,393 👍 / 9,043 👎)
122,114
favourites (9.0 per 1k visits)
18 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90127108.510 August 2026 — 100 players21 August 2026 — 127 players21 August 2026 — 101 players21 August 2026 — 90 players10 August 202621 August 2026
4 measurements spanning 11 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–133 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5090-11
21 Aug 2026, 21:50101-26
21 Aug 2026, 20:54127+27
10 Aug 2026, 14:18100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Pumpkin
50 R$
Kitty
35 R$
Infinite Flashlight
25 R$
Bloxy Cola
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Monster · other7,938,806 · 100.0% win
Chapter 1 · progression1,750,594 · 50.9% win
Chapter 2 · progression395,519 · 19.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

666766.513 August 2026 — 67 % liked21 August 2026 — 66 % liked21 August 2026 — 66 % liked21 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked13 August 20262 September 2026
6 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3566no change
23 Aug 2026, 18:3366no change
21 Aug 2026, 22:5066no change
21 Aug 2026, 21:5066no change
21 Aug 2026, 20:5466-1
13 Aug 2026, 18:3267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.