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Grandma [HORROR]

Grandma [HORROR]

A Roblox experience owned by Astra's Army.

HorrorENhorrorexplorationchapter-based

Grandma [HORROR] is a horror experience created on 2023-04-15. It records 45,656,092 lifetime visits and 258,261 favorites. Currently, 163 users are playing. The title holds a 65% like percentage. The game falls under the horror genre. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

⚠ SCARY HORROR GAME ⚠ Grandma has been waiting for you. Explore her home and figure out why she has disappeared. Doors will show you the way and lead you in the right direction. She has been out of contact with everyone for quite some time. Be prepared for anything to happen. ❗ CHAPTER 3 = 20K LIKES ❗ 🎁 Join for a TEDDY BEAR: https://www.roblox.com/groups/11636314/Astras-Army

Last updated by the developer 18 May 2026, 00:52 UTC.

136
playing (measured 21 Aug 2026, 20:54 UTC)
45,758,247
lifetime visits
65%
liked (33,171 👍 / 17,854 👎)
258,261
favourites (5.6 per 1k visits)
15 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

136181158.510 August 2026 — 181 players21 August 2026 — 136 players10 August 202621 August 2026
2 measurements spanning 11 days, net -45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 129–188 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:54136-45
10 Aug 2026, 14:18181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Medkit
25 R$
Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GRANDMA · other21,355,659
Chapter 1 · progression3,912,550
Chapter 2 · progression1,401,127

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.