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Grandma [HORROR]

Grandma [HORROR]

A Roblox experience owned by Astra's Army.

HorrorENhorrorexplorationchapter-based

Grandma [HORROR] is a horror experience created on 2023-04-15. It records 45,656,092 lifetime visits and 258,261 favorites. Currently, 163 users are playing. The title holds a 65% like percentage. The game falls under the horror genre. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

⚠ SCARY HORROR GAME ⚠ Grandma has been waiting for you. Explore her home and figure out why she has disappeared. Doors will show you the way and lead you in the right direction. She has been out of contact with everyone for quite some time. Be prepared for anything to happen. ❗ CHAPTER 3 = 20K LIKES ❗ 🎁 Join for a TEDDY BEAR: https://www.roblox.com/groups/11636314/Astras-Army

Last updated by the developer 18 May 2026, 00:52 UTC.

95
playing (measured 21 Aug 2026, 21:50 UTC)
45,758,957
lifetime visits
65%
liked (33,496 👍 / 17,994 👎)
260,063
favourites (5.7 per 1k visits)
15 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9518113810 August 2026 — 181 players21 August 2026 — 136 players21 August 2026 — 95 players10 August 202621 August 2026
3 measurements spanning 11 days, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–194 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5095-41
21 Aug 2026, 20:54136-45
10 Aug 2026, 14:18181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Medkit
25 R$
Flashlight
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

GRANDMA · other21,830,121 · 100.0% win
Chapter 1 · progression3,981,683 · 31.9% win
Chapter 2 · progression1,428,124 · 14.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6521 August 2026 — 65 % liked21 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked21 August 202622 October 2026
9 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:4865no change
12 Oct 2026, 14:4765no change
2 Oct 2026, 14:4665no change
22 Sept 2026, 14:3965no change
12 Sept 2026, 14:3765no change
2 Sept 2026, 14:3465no change
23 Aug 2026, 14:3065no change
21 Aug 2026, 21:5065no change
21 Aug 2026, 20:5465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.