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The Hand-powered Recovery Center

The Hand-powered Recovery Center

A Roblox experience owned by Danel's Games.

RoleplayENBattle For Dream IslandRoleplayCustomization

The Hand-powered Recovery Center is a roleplay experience created on 2024-07-22. It has accumulated 7,131,657 lifetime visits and 16,346 favorites. Currently, 32 users are playing. The experience holds an 86% like percentage. It is based on the Battle For Dream Island series.

Description (written by the developer; not a statement by this register)

This is a game about the popular web series called Battle For Dream Island by jacknjellify. It focuses on the Hand-powered Recovery Center which is seen in season 2 of the series. Recent Update: -ICRC UPDATE! Ice Cube is now customisable fully in the ICRC, changing her appearence based on the last 3 screens (Liquid, Limbs and Emotions) Credits: Jacknjellify - Battle for Dream Island @WhoInterpretedDreams - Game Creator, Owner @DeveloperFon - Game Developer, Co-Owner @i82ways - Game Developer @Official_DynaBuilder - Game Developer @maxwellmixelmaster06 - Game Developer @GMNG_GamerRBLX - Playtester, Community Manager tags: hprc bfdi bfdia bfb tpot hand powered recovery center

Last updated by the developer 5 Aug 2026, 23:03 UTC.

32
playing (measured 10 Aug 2026, 18:45 UTC)
7,131,657
lifetime visits
86%
liked (4,593 👍 / 772 👎)
16,481
favourites (2.3 per 1k visits)
22 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4524first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Morph Tool
300 R$
Portable Recovery Center
75 R$
Four's Arm
75 R$
Push Players
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Don't call me Needy! · other45,700 · 3.7% win
You met Fon! · other29,368 · 0.00% win
You met the Creator! · welcome20,604 · 0.00% win
Gratitude Token! · other59 · 0.00% win
Win Token! · other52 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:4786no change
13 Aug 2026, 22:4686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.