Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Silent Mansion [HORROR]

Silent Mansion [HORROR]

A Roblox experience owned by Coffee Cap.

HorrorENhaunted housejumpscarecurse breaking

Silent Mansion [HORROR] is a horror experience created on 2024-07-24. It currently has 346 players. The game has 60,989,730 lifetime visits, 2,847,201 favorites, and a 93% like percentage. It is developed by ©Coffee Cap and is in beta.

Description (written by the developer; not a statement by this register)

Silent Mansion is a cursed place, and you are the chosen one tasked with lifting the curse. Battle against the devil and spirits that haunt its halls to uncover the dark secrets and break the curse. Headphones & max graphics recommended. This game contains loud noises and jumpscares. Silent Mansion is currently in BETA. Follow for updates and release news. Credits in the game. Developed by ©Coffee Cap. Tags: Horror, Scary, Monster, Devil, Cursed, Ghost

Last updated by the developer 24 Jul 2026, 20:56 UTC.

228
playing (measured 4 Sept 2026, 03:50 UTC)
61,630,388
lifetime visits
93%
liked (167,673 👍 / 13,023 👎)
2,876,388
favourites (46.7 per 1k visits)
24 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1091,01156022810 August 20264 September 2026
318 measurements spanning 25 days, net -487. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 318
Measured (UTC)PlayersChange
4 Sept 2026, 03:50228+40
4 Sept 2026, 02:50188-20
4 Sept 2026, 01:50208-18
4 Sept 2026, 00:50226-70
3 Sept 2026, 23:50296+57
3 Sept 2026, 22:50239-51
3 Sept 2026, 21:50290+34
3 Sept 2026, 20:50256+44
3 Sept 2026, 19:50212-131
3 Sept 2026, 18:50343-6
3 Sept 2026, 17:50349no change
3 Sept 2026, 16:50349-8
3 Sept 2026, 15:50357+14
3 Sept 2026, 14:50343+22
3 Sept 2026, 13:50321+74
3 Sept 2026, 12:50247+80
3 Sept 2026, 11:50167+6
3 Sept 2026, 07:50161-65
3 Sept 2026, 06:50226+35
3 Sept 2026, 05:50191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode
499 R$
Infinite Revive
249 R$
Mega Server
129 R$
Infinite Flashlight
99 R$
VIP
99 R$
Extra Speed
69 R$
Candle
59 R$
Teddy Bear
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome33,044,370 · 100.0% win
Too Loud10,938,091 · 71.4% win
Decoy · other8,494,812 · 54.6% win
The First Ritual · other7,210,368 · 46.4% win
The Void · other5,581,367 · 35.1% win
Spooky Visitor · other3,253,398 · 0.00% win
Curse Breaker · progression1,905,886 · 12.6% win
Trick or Treat?! · other1,061,229 · 0.00% win
Boo! · other386,986 · 0.00% win
Noisy · other150,245 · 2.0% win
??? · other114,921 · 1.2% win
Ghost Candy · collection87,023 · 0.00% win
Met the Developer · other9,177 · 0.00% win
Not Afraid of the Dark · other4,748 · 0.10% win
The Real Danger · other3,673 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
318 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 318
Measured (UTC)% likedChange
4 Sept 2026, 03:5093no change
4 Sept 2026, 02:5093no change
4 Sept 2026, 01:5093no change
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093no change
3 Sept 2026, 21:5093no change
3 Sept 2026, 20:5093no change
3 Sept 2026, 19:5093no change
3 Sept 2026, 18:5093no change
3 Sept 2026, 17:5093no change
3 Sept 2026, 16:5093no change
3 Sept 2026, 15:5093no change
3 Sept 2026, 14:5093no change
3 Sept 2026, 13:5093no change
3 Sept 2026, 12:5093no change
3 Sept 2026, 11:5093no change
3 Sept 2026, 07:5093no change
3 Sept 2026, 06:5093no change
3 Sept 2026, 05:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.