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Silent Psycho [HORROR]

Silent Psycho [HORROR]

A Roblox experience owned by VI Entertainment.

HorrorENasylumjumpscaresco-op

Silent Psycho [HORROR] is a horror experience created on 2024-06-14. It supports up to 5-player co-op across Console, Mobile, and PC. The game has recorded 15,354,222 lifetime visits and 284,274 favorites. Currently, 221 users are playing. The title holds an 86% like percentage. Recent updates include Chapter 2 release and bug fixes.

Description (written by the developer; not a statement by this register)

Chapter 2 has been released! Chapter I – You decided to take a trip to an old asylum that had been abandoned for decades in your local area. As you explore deeper, you realize you aren’t alone. Do you have what it takes to escape? Update Logs: 24/04/2026 - Bug fixes on chapter 1 21/04/2026 - Lobby update 26/04/2026 - Chapter 2 released 18/05/2026 - Fixed textures & Lobby UIs 🎮 Available on Console, Mobile, and PC 👥 Up to 5-Player Co-op ⭐ Support the game by liking and adding it to your favourites for Chapter 2! ❗You may encounter bugs in Chapter 2 since it’s newly released ⚠️ Contains loud sounds and intense jumpscares 🎧 Headphones & max graphics recommended Credits: https://devforum.roblox.com/t/silent-psycho-credits/3493002 Tags: Horror, Scary, Multiplayer, Psychological, Creepy

Last updated by the developer 13 Jun 2026, 22:48 UTC.

83
playing (measured 25 Aug 2026, 09:50 UTC)
15,651,848
lifetime visits
86%
liked (37,314 👍 / 6,250 👎)
296,064
favourites (18.9 per 1k visits)
14 June 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8383946110 August 202625 August 2026
87 measurements spanning 15 days, net -231. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 87
Measured (UTC)PlayersChange
25 Aug 2026, 09:5083-33
25 Aug 2026, 08:50116-104
25 Aug 2026, 07:50220-63
25 Aug 2026, 06:50283-89
25 Aug 2026, 05:50372+66
25 Aug 2026, 04:50306-149
25 Aug 2026, 03:50455-66
25 Aug 2026, 02:50521+75
25 Aug 2026, 01:50446-13
25 Aug 2026, 00:50459+27
24 Aug 2026, 23:50432-18
24 Aug 2026, 22:50450+59
24 Aug 2026, 21:50391-6
24 Aug 2026, 20:50397+70
24 Aug 2026, 19:50327-6
24 Aug 2026, 18:50333+43
24 Aug 2026, 17:50290+6
24 Aug 2026, 16:50284+18
24 Aug 2026, 15:50266-6
24 Aug 2026, 14:50272first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GHOSTFACE
250 R$
Hazmat Dude
100 R$
Night Vision
75 R$
Vanessa
50 R$
Steve
50 R$
Gold Flashlight
50 R$
Purple Flashlight
35 R$
Green Flashlight
35 R$
Blue Flashlight
25 R$
Red Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,074,434 · 100.0% win
Spider Victim 🕷️ · other2,332,663 · 43.7% win
Burnt Out! · other1,959,643 · 43.6% win
First Escape · progression1,937,960 · 31.5% win
Normal Ending · progression1,919,942 · 31.4% win
Cat-astrophe! · other540,350 · 8.2% win
Code Breaker · other212,893 · 17.8% win
Outrunner · other88,455 · 8.2% win
No Help Needed · other84,069 · 1.1% win
Chapter 2 Ending · progression80,209 · 7.6% win
Secret Ending #1 · secret28,281 · 0.10% win
Secret Ending #2 · secret3,603 · 0.20% win
Survivor · other953 · 0.00% win
Survival Prodigy · other45 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 202622 October 2026
94 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 94
Measured (UTC)% likedChange
22 Oct 2026, 18:1686no change
12 Oct 2026, 18:1586no change
2 Oct 2026, 18:0886no change
22 Sept 2026, 18:0786no change
12 Sept 2026, 18:0386no change
2 Sept 2026, 18:0186no change
25 Aug 2026, 09:5086no change
25 Aug 2026, 08:5086no change
25 Aug 2026, 07:5086no change
25 Aug 2026, 06:5086no change
25 Aug 2026, 05:5086no change
25 Aug 2026, 04:5086no change
25 Aug 2026, 03:5086no change
25 Aug 2026, 02:5086no change
25 Aug 2026, 01:5086no change
25 Aug 2026, 00:5086no change
24 Aug 2026, 23:5086no change
24 Aug 2026, 22:5086no change
24 Aug 2026, 21:5086no change
24 Aug 2026, 20:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.