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[UPD] 💪Ninja Challenge [BETA]

[UPD] 💪Ninja Challenge [BETA]

A Roblox experience owned by Ninja Challenge.

ObbyENobstacle courseNinja Warrior-inspired

[UPD] 💪Ninja Challenge [BETA] is an obby experience created on 2024-08-04. It has accumulated 716,407,974 lifetime visits and 413,059 favorites. Currently, 5,479 users are playing. The game holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

🔥 Can you beat Roblox’s Most Difficult Obstacle Course? 🥷 💸 Earn double cash AND double wins on weekends! 💸 🧠 Inspired by the adrenaline fueled TV shows 📺 American Ninja Warrior and Sasuke, your speed and agility will be put to the test as you fight against the clock through these thrillingly difficult obstacles. 🚀 Will you prove your skills and emerge as a Ninja Warrior by conquering Roblox's hardest obby? 🏆 Or will you fall like many have before? 👑 One way to find out! 🔨 Game Credits: https://devforum.roblox.com/t/ninja-challenge-credits/3139813

Last updated by the developer 26 Oct 2026, 03:34 UTC.

5,427
playing (measured 26 Oct 2026, 16:50 UTC)
775,788,121
lifetime visits
77%
liked (223,122 👍 / 65,210 👎)
504,302
favourites (0.7 per 1k visits)
4 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7978,6124,704.55,4275 October 202626 October 2026
500 measurements spanning 21 days, net +4,199. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 16:505,427+276
26 Oct 2026, 15:505,151+167
26 Oct 2026, 14:504,984+130
26 Oct 2026, 13:504,854+51
26 Oct 2026, 12:504,803-53
26 Oct 2026, 11:504,856+489
26 Oct 2026, 10:504,367+149
26 Oct 2026, 09:504,218+486
26 Oct 2026, 08:503,732+277
26 Oct 2026, 07:503,455+666
26 Oct 2026, 06:502,789+421
26 Oct 2026, 05:502,368+322
26 Oct 2026, 04:502,046-127
26 Oct 2026, 03:502,173-397
26 Oct 2026, 02:502,570-614
26 Oct 2026, 01:503,184-220
26 Oct 2026, 00:503,404-728
25 Oct 2026, 23:504,132+712
25 Oct 2026, 22:503,420-565
25 Oct 2026, 21:503,985first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

❤️ Extra Life
299 R$
☁️ Double Jump
89 R$
👟 Sprint
89 R$
🎨 Name Colour
29 R$
Course Colour
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🤝 Rookie Ninja · welcome97,571,068 · 72.7% win
🏆 Buzzer Beater · other40,069,495 · 28.2% win
🏆 Course Conqueror · progression9,442,235 · 7.1% win
🏆 Semi Finalist · progression9,003,264 · 4.4% win
⚡ Speed Demon · other7,004,789 · 10.8% win
🏆 Course Crusher · progression3,915,969 · 1.1% win
🏆 Certified Ninja · other2,558,584 · 0.60% win
🏆 All-Star Ninja · other854,713 · 0.20% win
👑 Grand Champion · progression825,815 · 0.20% win
🏆 Wont Stop · other440,516 · 0.10% win
🏆 Stage Slayer · progression259,494 · 0.00% win
🏆 Agility Addict · other210,704 · 0.00% win
👑 Time To Spare · other120,259 · 0.00% win
🏆 Beast Mode · other81,443 · 0.00% win
🗿 So Sigma · other57,678 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.521 August 202626 October 2026
1567 measurements spanning 66 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1567
Measured (UTC)% likedChange
26 Oct 2026, 16:5077no change
26 Oct 2026, 15:5077no change
26 Oct 2026, 14:5077no change
26 Oct 2026, 13:5077no change
26 Oct 2026, 12:5077no change
26 Oct 2026, 11:5077no change
26 Oct 2026, 10:5077no change
26 Oct 2026, 09:5077no change
26 Oct 2026, 08:5077no change
26 Oct 2026, 07:5077no change
26 Oct 2026, 06:5077no change
26 Oct 2026, 05:5077no change
26 Oct 2026, 04:5077no change
26 Oct 2026, 03:5077no change
26 Oct 2026, 02:5077no change
26 Oct 2026, 01:5077no change
26 Oct 2026, 00:5077no change
25 Oct 2026, 23:5077no change
25 Oct 2026, 22:5077no change
25 Oct 2026, 21:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

5,750,955
YouTube views across 23 matched videos

Most-viewed match: “DON'T FALL IN THE WATER! ROBLOX NINJA PARKOUR!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.

Reddit buzz

6 posts found over the last year.

Top post: “This game is so fun” — 154 upvotes, 20 comments in r/roblox.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.