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🏁 Crashout!

🏁 Crashout!

A Roblox experience owned by Ninja Challenge.

ObbyENobstacle courseracingcompetitive

Crashout! is an obby experience created on 2025-09-17. It currently has 152 players online. The game has accumulated 11,902,084 lifetime visits and 17,081 favorites. User engagement metrics show a 67% like percentage. The experience features obstacle-based racing mechanics inspired by competitive obstacle shows.

Description (written by the developer; not a statement by this register)

🔥 Think you can win the race in the Roblox’s Hardest Obby?💨 🏆 Double Wins & Double XP on Weekends! 🏆 🏁 Race head to head with friends! 💦 Run through difficult and crazy obstacles! 🏆 Be the first to win and flex! 🔥 One mistake and you're crashing out! 📺 Inspired by Wipeout style shows like American Ninja Warrior!

Last updated by the developer 21 Aug 2026, 07:32 UTC.

86
playing (measured 22 Aug 2026, 03:50 UTC)
12,167,641
lifetime visits
67%
liked (3,253 👍 / 1,592 👎)
18,392
favourites (1.5 per 1k visits)
17 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8615612110 August 2026 — 156 players21 August 2026 — 128 players21 August 2026 — 128 players21 August 2026 — 135 players21 August 2026 — 124 players22 August 2026 — 118 players22 August 2026 — 107 players22 August 2026 — 118 players22 August 2026 — 86 players10 August 202622 August 2026
9 measurements spanning 12 days, net -70. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–167 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5086-32
22 Aug 2026, 02:50118+11
22 Aug 2026, 01:50107-11
22 Aug 2026, 00:50118-6
21 Aug 2026, 23:50124-11
21 Aug 2026, 22:50135+7
21 Aug 2026, 21:50128no change
21 Aug 2026, 20:54128-28
10 Aug 2026, 14:16156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Lives
299 R$
Double XP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,442,502 · 72.0% win
Crashout! · other3,182,204 · 66.2% win
Chaos Chaser · other1,303,404 · 26.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6713 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked21 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked22 August 2026 — 67 % liked23 August 2026 — 67 % liked13 August 202623 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:1967no change
22 Aug 2026, 03:5067no change
22 Aug 2026, 02:5067no change
22 Aug 2026, 01:5067no change
22 Aug 2026, 00:5067no change
21 Aug 2026, 23:5067no change
21 Aug 2026, 22:5067no change
21 Aug 2026, 21:5067no change
21 Aug 2026, 20:5467no change
13 Aug 2026, 19:1967first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.