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A Niche Barista Game

A Niche Barista Game

A Roblox experience owned by TCCreate.

SimulatorENcozysimulationcoffee shop

A Niche Barista Game is a simulator experience created on 2024-08-16. It currently has 426 players and 32,794,554 lifetime visits. The title holds 343,897 favorites and maintains a 97% like percentage. The description identifies it as a coffee shop simulator featuring customer service gameplay and recent UI updates.

Description (written by the developer; not a statement by this register)

> ☕ A Niche Barista Game A cozy coffee shop simulator, a game I enjoyed making and hope you enjoy also! (Private servers are free!) > 🎮 Gameplay Serve various customers who request unique orders. Enjoy the relaxing music and gameplay, or aim to be the best barista ever. (And don't leave the VIPs waiting!) > 🛠️ Recent Updates [General Improvements] - A slightly redesigned main menu - New UI layout for mobile players - Loading message is more prominent in the Shop & Inventory logic optimised - Many back-end changes for optimisation and bug fixes - NPCs will no longer come in with Christmas hats - Small changes around the map - And more little game tweaks > 🤩 Thanks for playing! Leave feedback if you'd like something added. Thanks for the support - Have a niche day!

Last updated by the developer 17 Oct 2026, 04:56 UTC.

96
playing (measured 20 Oct 2026, 04:50 UTC)
35,759,793
lifetime visits
97%
liked (93,776 👍 / 2,974 👎)
362,870
favourites (10.1 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

96439267.529 September 202620 October 2026
500 measurements spanning 21 days, net -107. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–490 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
20 Oct 2026, 04:5096-8
20 Oct 2026, 03:50104-19
20 Oct 2026, 02:50123-28
20 Oct 2026, 01:50151-28
20 Oct 2026, 00:50179+6
19 Oct 2026, 23:50173+23
19 Oct 2026, 22:50150+23
19 Oct 2026, 21:50127-4
19 Oct 2026, 20:50131+5
19 Oct 2026, 19:50126-1
19 Oct 2026, 18:50127-2
19 Oct 2026, 17:50129-12
19 Oct 2026, 16:50141-20
19 Oct 2026, 15:50161-4
19 Oct 2026, 14:50165-21
19 Oct 2026, 13:50186+23
19 Oct 2026, 12:50163+16
19 Oct 2026, 11:50147+10
19 Oct 2026, 10:50137-5
19 Oct 2026, 09:50142first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite Donor!
349 R$
3x Money
149 R$
Order Note
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Flawless Cafe · other4,910,804 · 41.9% win
First Gig · progression4,301,278 · 21.9% win
Morning Rush · other1,587,946 · 13.4% win
Merry Moment · other170,066 · 0.00% win
Coffee Fatigue · other119,230 · 2.5% win
Coffee Before Bed · other54,999 · 0.30% win
Donated! · other10,392 · 0.20% win
Certified! · progression7,784 · 5.0% win
G'Day Developer · welcome405 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 202622 October 2026
1424 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1424
Measured (UTC)% likedChange
22 Oct 2026, 15:2297no change
20 Oct 2026, 04:5097no change
20 Oct 2026, 03:5097no change
20 Oct 2026, 02:5097no change
20 Oct 2026, 01:5097no change
20 Oct 2026, 00:5097no change
19 Oct 2026, 23:5097no change
19 Oct 2026, 22:5097no change
19 Oct 2026, 21:5097no change
19 Oct 2026, 20:5097no change
19 Oct 2026, 19:5097no change
19 Oct 2026, 18:5097no change
19 Oct 2026, 17:5097no change
19 Oct 2026, 16:5097no change
19 Oct 2026, 15:5097no change
19 Oct 2026, 14:5097no change
19 Oct 2026, 13:5097no change
19 Oct 2026, 12:5097no change
19 Oct 2026, 11:5097no change
19 Oct 2026, 10:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.