[🥪] Lunch Rush!
A Roblox experience owned by Questionable Studios!!.
TycoonENrestaurant simulationco-op managementleveling perks
[🥪] Lunch Rush! is a tycoon experience from 2025 with over 3 million lifetime visits. It records 94 playing now, a like rating of 94%, 48,911 favourites.
Description (written by the developer; not a statement by this register)
🎓NEW CLASSES UPDATE! THEY'RE LIKE LEVEL PERKS BUT TAINTED BY THE HORRORS OF CAPITALISM!!! ;D 🥪 LUNCH RUSH! Run a sandwich restaurant with your friends and survive the chaos of Lunch Rush! Take orders, prepare food, and keep customers happy before the rush overwhelms your kitchen. Earn experience, level up, and unlock perks that make working faster! 💸 Manage your money carefully ⭐ Keep customers happy ⏰ Survive the rush ☠️ Go bankrupt, and your restaurant closes for good... 👀 How many days can your team survive? Lunch Rush! is a passion project made by humans. Join our community server for sneak peeks and updates! 👍 Likes and favorites help support development! * This game is a PROTOTYPE! Nothing is final and I am rapidly working on improving the game! I hope to have you for the journey :D
Last updated by the developer 6 Aug 2026, 17:06 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 20:50 | 94 | -37 |
| 3 Sept 2026, 19:50 | 131 | +11 |
| 3 Sept 2026, 18:50 | 120 | -24 |
| 3 Sept 2026, 17:50 | 144 | -66 |
| 3 Sept 2026, 16:50 | 210 | -20 |
| 3 Sept 2026, 15:50 | 230 | -8 |
| 3 Sept 2026, 14:50 | 238 | -25 |
| 3 Sept 2026, 13:50 | 263 | +40 |
| 3 Sept 2026, 12:50 | 223 | -44 |
| 3 Sept 2026, 11:50 | 267 | +98 |
| 3 Sept 2026, 07:50 | 169 | +8 |
| 3 Sept 2026, 06:50 | 161 | +5 |
| 3 Sept 2026, 05:50 | 156 | +3 |
| 3 Sept 2026, 04:50 | 153 | +25 |
| 3 Sept 2026, 03:50 | 128 | -14 |
| 3 Sept 2026, 02:50 | 142 | -1 |
| 3 Sept 2026, 01:50 | 143 | +13 |
| 3 Sept 2026, 00:50 | 130 | -51 |
| 2 Sept 2026, 23:50 | 181 | +31 |
| 2 Sept 2026, 22:50 | 150 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 11:05 | 94 | no change |
| 13 Oct 2026, 11:04 | 94 | no change |
| 3 Oct 2026, 11:04 | 94 | no change |
| 23 Sept 2026, 11:03 | 94 | no change |
| 13 Sept 2026, 11:02 | 94 | no change |
| 3 Sept 2026, 20:50 | 94 | no change |
| 3 Sept 2026, 19:50 | 94 | no change |
| 3 Sept 2026, 18:50 | 94 | no change |
| 3 Sept 2026, 17:50 | 94 | no change |
| 3 Sept 2026, 16:50 | 94 | no change |
| 3 Sept 2026, 15:50 | 94 | no change |
| 3 Sept 2026, 14:50 | 94 | no change |
| 3 Sept 2026, 13:50 | 94 | no change |
| 3 Sept 2026, 12:50 | 94 | no change |
| 3 Sept 2026, 11:50 | 94 | no change |
| 3 Sept 2026, 11:01 | 94 | no change |
| 3 Sept 2026, 07:50 | 94 | no change |
| 3 Sept 2026, 06:50 | 94 | no change |
| 3 Sept 2026, 05:50 | 94 | no change |
| 3 Sept 2026, 04:50 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.