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[🥪] Lunch Rush!

[🥪] Lunch Rush!

A Roblox experience owned by Questionable Studios!!.

TycoonENrestaurant simulationco-op managementleveling perks

[🥪] Lunch Rush! is a tycoon experience created on 2025-12-26. It has accumulated 2,393,176 lifetime visits and 38,924 favorites. Currently, 461 players are active. The title holds a 94% like percentage. The description highlights sandwich restaurant management mechanics.

Description (written by the developer; not a statement by this register)

🎓NEW CLASSES UPDATE! THEY'RE LIKE LEVEL PERKS BUT TAINTED BY THE HORRORS OF CAPITALISM!!! ;D 🥪 LUNCH RUSH! Run a sandwich restaurant with your friends and survive the chaos of Lunch Rush! Take orders, prepare food, and keep customers happy before the rush overwhelms your kitchen. Earn experience, level up, and unlock perks that make working faster! 💸 Manage your money carefully ⭐ Keep customers happy ⏰ Survive the rush ☠️ Go bankrupt, and your restaurant closes for good... 👀 How many days can your team survive? Lunch Rush! is a passion project made by humans. Join our community server for sneak peeks and updates! 👍 Likes and favorites help support development! * This game is a PROTOTYPE! Nothing is final and I am rapidly working on improving the game! I hope to have you for the journey :D

Last updated by the developer 6 Aug 2026, 17:06 UTC.

250
playing (measured 24 Aug 2026, 12:50 UTC)
2,699,440
lifetime visits
94%
liked (9,997 👍 / 653 👎)
41,782
favourites (15.5 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

133372252.525010 August 202624 August 2026
66 measurements spanning 14 days, net +61. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–408 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 66
Measured (UTC)PlayersChange
24 Aug 2026, 12:50250+13
24 Aug 2026, 11:50237-1
24 Aug 2026, 10:50238+19
24 Aug 2026, 09:50219+23
24 Aug 2026, 08:50196+39
24 Aug 2026, 07:50157-14
24 Aug 2026, 06:50171+12
24 Aug 2026, 05:50159-20
24 Aug 2026, 04:50179+30
24 Aug 2026, 03:50149-62
24 Aug 2026, 02:50211+47
24 Aug 2026, 01:50164-15
24 Aug 2026, 00:50179-38
23 Aug 2026, 23:50217+23
23 Aug 2026, 22:50194+8
23 Aug 2026, 21:50186-42
23 Aug 2026, 20:50228-12
23 Aug 2026, 19:50240-24
23 Aug 2026, 18:50264-14
23 Aug 2026, 17:50278first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🚩2X XP!
299 R$
🍳Master Chef!
299 R$
📦MAX RESTOCK
99 R$
⚡CAFFEINATED
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🥪WELCOME · welcome1,124,031 · 100.0% win
💪TRAINED · other610,871 · 71.0% win
🍳Cooking Level 2 · progression550,111 · 58.7% win
👤Serving level 2 · progression539,364 · 57.3% win
💧Cleaning level 2 · progression516,819 · 52.5% win
🍳Cooking level 3 · progression390,132 · 44.7% win
👤Serving level 3 · progression367,263 · 42.0% win
⭐FRENZY! · other345,061 · 40.7% win
💧Cleaning level 3 · progression319,662 · 35.5% win
⚡BLACKOUT · other310,720 · 38.1% win
🍳Cooking level 5 · progression255,941 · 30.7% win
👤Serving level 5 · progression245,552 · 28.5% win
🏆Employee Of The Day · other198,506 · 24.0% win
💧Cleaning level 5 · progression192,645 · 23.0% win
📆Day 3 · other141,932 · 19.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 202624 August 2026
66 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
24 Aug 2026, 12:5094no change
24 Aug 2026, 11:5094no change
24 Aug 2026, 10:5094no change
24 Aug 2026, 09:5094no change
24 Aug 2026, 08:5094no change
24 Aug 2026, 07:5094no change
24 Aug 2026, 06:5094no change
24 Aug 2026, 05:5094no change
24 Aug 2026, 04:5094no change
24 Aug 2026, 03:5094no change
24 Aug 2026, 02:5094no change
24 Aug 2026, 01:5094no change
24 Aug 2026, 00:5094no change
23 Aug 2026, 23:5094no change
23 Aug 2026, 22:5094no change
23 Aug 2026, 21:5094no change
23 Aug 2026, 20:5094no change
23 Aug 2026, 19:5094no change
23 Aug 2026, 18:5094no change
23 Aug 2026, 17:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.