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100 Players Hole Survive

100 Players Hole Survive

A Roblox experience owned by Punchline Team.

SurvivalENsurvivalmultiplayermini-games

100 Players Hole Survive is a survival experience created on 2024-08-20. It has accumulated 87,218,860 lifetime visits and 32,816 favorites. Currently, 106 players are active. The game holds a 56% like percentage. Players compete to remain in a hole while avoiding mini-games and hazards.

Description (written by the developer; not a statement by this register)

Try to survive in a hole with 100 players! To win, you need to be the last one to stay inside the hole and not go beyond the red circle. There will be a lot of cool and dangerous mini-games waiting for you, so keep a close eye on the alerts and your health and defeat everyone! If you enjoy this game, please leave a like and support the game! Good luck!

Last updated by the developer 7 May 2026, 08:55 UTC.

70
playing (measured 21 Aug 2026, 20:54 UTC)
87,352,821
lifetime visits
55%
liked (8,374 👍 / 6,736 👎)
33,523
favourites (0.4 per 1k visits)
20 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7011190.510 August 2026 — 111 players21 August 2026 — 70 players10 August 202621 August 2026
2 measurements spanning 11 days, net -41. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–117 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5470-41
10 Aug 2026, 14:00111first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jetpack
349 R$
Freeze Gun
199 R$
Pistol
199 R$
Jump Boost
199 R$
Speed Boost
199 R$
Mega Push
149 R$
Sword
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game · welcome34,493,368 · 100.0% win
You win! · progression2,093,565 · 15.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5521 August 2026 — 55 % liked23 August 2026 — 55 % liked2 September 2026 — 55 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3055no change
23 Aug 2026, 13:2155no change
21 Aug 2026, 20:5455first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.