Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[X2 LUCK🍀] [🐲] MOUNT RNG

[X2 LUCK🍀] [🐲] MOUNT RNG

A Roblox experience owned by TaleSun Studios.

SimulatorENRNGMount CollectionPet Simulator Style

[X2 LUCK🍀] [🐲] MOUNT RNG is a simulator experience created on 2024-08-25. The game records 68,872,040 lifetime visits and 129,409 favorites. Currently, 2,825 users play simultaneously. The title maintains a 96% like percentage. The description notes over 700 available mounts and bi-weekly updates.

Description (written by the developer; not a statement by this register)

🎲 An RNG Game Focused on Rolling Unique Mounts, Exploring Islands, and Fighting Wild Beasts! 🎲 UPDATES EVERY 2 WEEKS! 💎 UPDATE 50 IS HERE! 💎 🐴 CODES 🐴 🐴 -> LESSON5 🐴 -> CORTISOL 👥 Play with Friends: Receive a +5 Luck Boost for each friend playing with you! (This boost stacks!) 👍 Like the Game, Join the Group, and Turn on Notifications for an additional +20 Luck Boost! 🐴 There are currently more than 700 mounts available to roll in the game! New islands and mounts will be added in future updates! ⚠️ If you encounter any bugs, please report them on the group wall or in the server. 📅 Current Version: 1.50

Last updated by the developer 4 Sept 2026, 07:41 UTC.

4,224
playing (measured 4 Sept 2026, 12:50 UTC)
73,846,331
lifetime visits
95%
liked (248,905 👍 / 11,753 👎)
136,754
favourites (1.9 per 1k visits)
25 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,7035,5643,633.54,22410 August 20264 September 2026
327 measurements spanning 25 days, net +2,521. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,124–6,143 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 327
Measured (UTC)PlayersChange
4 Sept 2026, 12:504,224+174
4 Sept 2026, 11:504,050+253
4 Sept 2026, 10:503,797+115
4 Sept 2026, 09:503,682+123
4 Sept 2026, 08:503,559-44
4 Sept 2026, 07:503,603+101
4 Sept 2026, 06:503,502+96
4 Sept 2026, 05:503,406+50
4 Sept 2026, 04:503,356+45
4 Sept 2026, 03:503,311+16
4 Sept 2026, 02:503,295-5
4 Sept 2026, 01:503,300-8
4 Sept 2026, 00:503,308+162
3 Sept 2026, 23:503,146-107
3 Sept 2026, 22:503,253-103
3 Sept 2026, 21:503,356+88
3 Sept 2026, 20:503,268-76
3 Sept 2026, 19:503,344-69
3 Sept 2026, 18:503,413+16
3 Sept 2026, 17:503,397first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck Roll
360 R$
Magnet 🧲
300 R$
Double Essences
240 R$
Luck Roll
150 R$
Fast Roll
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mount RNG · welcome12,424,704 · 35.8% win
Auntum Fields · other2,792,566 · 21.7% win
Frozen Reach · progression1,378,755 · 12.2% win
Paradise Island · progression717,380 · 5.9% win
Celestial Peak · other658,627 · 10.5% win
The Magma Lair · progression154,092 · 1.8% win
Against the Test of Time · other6,139 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.521 August 20264 September 2026
328 measurements spanning 14 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 328
Measured (UTC)% likedChange
4 Sept 2026, 12:5095no change
4 Sept 2026, 11:5095no change
4 Sept 2026, 10:5095no change
4 Sept 2026, 09:5095no change
4 Sept 2026, 08:5095no change
4 Sept 2026, 07:5095no change
4 Sept 2026, 06:5095no change
4 Sept 2026, 05:5095no change
4 Sept 2026, 04:5095no change
4 Sept 2026, 03:5095no change
4 Sept 2026, 02:5095no change
4 Sept 2026, 01:5095no change
4 Sept 2026, 00:5095no change
3 Sept 2026, 23:5095no change
3 Sept 2026, 22:5095no change
3 Sept 2026, 21:5095no change
3 Sept 2026, 20:5095no change
3 Sept 2026, 19:5095no change
3 Sept 2026, 18:5095no change
3 Sept 2026, 17:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.