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Merge Toy

Merge Toy

A Roblox experience owned by Merge Empire.

SimulatorENmerge mechanicidle/incrementalmilitary theme

Merge Toy is a simulator experience created on 2024-08-29. It currently has 125 players. The game has accumulated 43,397,991 lifetime visits. It holds a 91% like percentage and 67,877 favorites.

Description (written by the developer; not a statement by this register)

🛠Shut Down = Update🛠 Welcome to Merge Toy! - Buy Newbie Soldiers! - Merge Soldiers! - Make a lot of Money! - Buy various weapons! - Unlock every Soldier costumes! - Rule the playground! Leave a like👍 and favorite⭐ for more updates!

Last updated by the developer 30 Jul 2026, 10:50 UTC.

51
playing (measured 21 Aug 2026, 20:54 UTC)
43,441,338
lifetime visits
91%
liked (55,255 👍 / 5,591 👎)
68,051
favourites (1.6 per 1k visits)
29 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

511158310 August 2026 — 115 players21 August 2026 — 51 players10 August 202621 August 2026
2 measurements spanning 11 days, net -64. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–125 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5451-64
10 Aug 2026, 14:08115first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Parts
350 R$
Double Money
350 R$
VIP
279 R$
Auto Deposit
200 R$
Double XP
179 R$
Auto Collect
150 R$
Money Magnet
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tier1 · other16,422,363 · 100.0% win
Tier2 · progression9,227,225 · 55.4% win
Tier3 · progression8,294,583 · 49.6% win
Tier4 · progression4,909,794 · 28.6% win
Tier5 · progression2,764,884 · 15.8% win
Tier6 · progression1,337,445 · 7.7% win
Tier7 · progression803,199 · 5.0% win
Tier8 · progression522,616 · 2.7% win
Tier9 · progression266,105 · 2.0% win
Tier10 · progression131,247 · 0.60% win
Tier11 · progression37,508 · 0.40% win
Tier12 · progression10,662 · 0.20% win
Tier13 · progression3,395 · 0.00% win
Tier14 · progression1,269 · 0.00% win
Tier15 · progression706 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 2026 — 91 % liked23 August 2026 — 91 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:3391no change
21 Aug 2026, 20:5491first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.