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Merge Soldiers

Merge Soldiers

A Roblox experience owned by Tycoon Palace.

Tower defenseENmergezombiestower defense

Merge Soldiers is a tower-defense experience created on 2025-03-03. It has accumulated 3,771,592 lifetime visits and 146,996 favorites. Currently, 8 players are active. The experience holds an 85% like percentage. The description outlines mechanics including buying soldiers, merging units, defeating zombie waves, and purchasing weapons.

Description (written by the developer; not a statement by this register)

Welcome to Merge Soldiers! - Buy Newbie Soldiers! - Merge Soldiers! - Defeat waves of zombies! - Make a ton of Money! - Buy various weapons! - Rule the battlefield! Leave a like👍 and favorite⭐ for more updates!

Last updated by the developer 15 Apr 2026, 15:57 UTC.

8
playing (measured 10 Aug 2026, 14:19 UTC)
3,771,592
lifetime visits
85%
liked (3,500 👍 / 617 👎)
148,084
favourites (39.3 per 1k visits)
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fighter Jet
1,999 R$
Demon Hunter
699 R$
Double Money
350 R$
Double Drops
350 R$
Mega Tank
299 R$
Battle Tank
249 R$
Minigun
199 R$
Auto Collect
150 R$
Auto Deposit
149 R$
Rocket Launcher
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tier 2 · progression1,441,889 · 100.0% win
Tier 3 · progression1,033,748 · 100.0% win
Tier 4 · progression899,470 · 85.9% win
Tier 5 · progression660,908 · 51.0% win
Tier 6 · progression327,222 · 13.2% win
Tier 7 · progression154,415 · 4.0% win
Tier 8 · progression86,140 · 1.5% win
Tier 9 · progression41,760 · 0.30% win
Tier 10 · progression16,235 · 0.30% win
Tier 11 · progression3,135 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:5285no change
24 Aug 2026, 03:5185no change
14 Aug 2026, 03:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.