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EXILED

EXILED

A Roblox experience owned by Dreadworks Studio.

HorrorENsurvival horrorprisoner escapeloot gathering

EXILED is a horror experience created on 2024-08-30. It has recorded 21,152,814 lifetime visits and 289,526 favorites. The game holds a 98% like percentage. Currently, 29 players are active. The description notes influences from PILGRIM and Lethal Company, mentioning light horror content and gameplay involving survival and item gathering within abandoned lands.

Description (written by the developer; not a statement by this register)

In this game, you play as an exiled prisoner navigating abandoned lands filled with threats. Stay vigilant, gather treasures and items, and survive to reach a safe haven. [✨] Please consider liking and favoriting the game for more updates. [🎧] Use headphones and max graphics for a better experience. [ ❗ ] Game contains light horror content. Inspired by PILGRIM and Lethal Company.

Last updated by the developer 21 Jul 2026, 17:20 UTC.

29
playing (measured 10 Aug 2026, 14:22 UTC)
21,152,814
lifetime visits
98%
liked (148,580 👍 / 3,617 👎)
289,346
favourites (13.7 per 1k visits)
30 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:226first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Package
599 R$
Clockworks
499 R$
Lobby [+]
499 R$
VIP
399 R$
Custom Taunt Sound
299 R$
Stamina Boost
99 R$
Emotes Second Page
99 R$
Custom Death Sound
99 R$
Stronger Push
99 R$
Extra Accessories
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Companionship · social2,629,965 · 45.6% win
Second Chance · other611,695 · 10.8% win
Burning Heresy · other545,897 · 8.1% win
Blessed Be · other488,586 · 6.8% win
Let There Be Light · other221,362 · 0.00% win
Road of Exile · progression210,929 · 2.7% win
Waste-free · other132,842 · 1.8% win
Traveler's Respite · other94,527 · 0.00% win
Saviour · other59,041 · 3.2% win
Non-stop · other53,252 · 0.00% win
Secret Path · secret52,333 · 1.4% win
Down the Hill · progression33,198 · 0.00% win
Witch's Favour · other27,844 · 0.00% win
Hunter · other21,924 · 0.00% win
Thunderstruck · other20,799 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4898no change
23 Aug 2026, 16:3398no change
13 Aug 2026, 16:2298first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.