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[🌞] item asylum

[🌞] item asylum

A Roblox experience owned by Jean's Bizarre Community.

Fighting & PvPENmemerandomizerfighting

[🌞] item asylum is a fighting-pvp experience created on 2020-09-08. It has recorded 585,565,342 lifetime visits and 1,170,289 favorites. Currently, 2,492 users are playing. The experience holds an 87% like percentage. It functions as a randomizer fighting game where players receive three random weapons upon respawning.

Description (written by the developer; not a statement by this register)

!! WARNING: THIS GAME CONTAINS FLASHING LIGHTS AND LOUD NOISES !! a meme and reference-filled randomizer fighting experience. can it get more chaotic? how the experience works: every time you respawn, you get 3 random weapons: a melee (first slot) a ranged (second slot) and a miscellaneous (third slot). use these to fight others. join the group for 0.5x additional point multiplier (stacks with 2x points gamepass) https://www.roblox.com/groups/6356872/JPX-Studios#!/about (2.0x base multiplier every Friday, Saturday, and Sunday!)

Last updated by the developer 2 Sept 2026, 01:14 UTC.

1,018
playing (measured 4 Sept 2026, 08:50 UTC)
588,702,668
lifetime visits
87%
liked (511,556 👍 / 77,109 👎)
1,173,072
favourites (2.0 per 1k visits)
8 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8633,6312,2471,01810 August 20264 September 2026
323 measurements spanning 25 days, net -1,385. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 448–4,046 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 323
Measured (UTC)PlayersChange
4 Sept 2026, 08:501,018-58
4 Sept 2026, 07:501,076-89
4 Sept 2026, 06:501,165-127
4 Sept 2026, 05:501,292-268
4 Sept 2026, 04:501,560-323
4 Sept 2026, 03:501,883-482
4 Sept 2026, 02:502,365-73
4 Sept 2026, 01:502,438+70
4 Sept 2026, 00:502,368+217
3 Sept 2026, 23:502,151+222
3 Sept 2026, 22:501,929+359
3 Sept 2026, 21:501,570-103
3 Sept 2026, 20:501,673+105
3 Sept 2026, 19:501,568-74
3 Sept 2026, 18:501,642-46
3 Sept 2026, 17:501,688+122
3 Sept 2026, 16:501,566+17
3 Sept 2026, 15:501,549-72
3 Sept 2026, 14:501,621-45
3 Sept 2026, 13:501,666first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

double points
100 R$
custom hitsounds
75 R$
prevamped models
75 R$
agreement with the RNG gods
50 R$
double vote
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played · welcome30,103,737 · 14.7% win
concept of death · other27,532,812 · 13.2% win
killstreak ender · other3,137,558 · 1.0% win
stando power · other2,247,891 · 0.60% win
quickscoped · other2,083,663 · 1.1% win
contagion · other1,964,107 · 0.70% win
5 killstreak · progression1,781,926 · 2.0% win
mighty number 9 · other1,743,059 · 0.30% win
steadfast tower keep · other1,567,830 · 0.10% win
halloween 2024: just the facts · other1,076,143 · 0.00% win
the unspoken one · other1,004,738 · 0.20% win
guardians of the statues · other997,279 · 0.00% win
1 unlucky fella · other983,143 · 0.20% win
long-lasting friendship · social882,324 · 0.20% win
domination · other848,372 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20264 September 2026
324 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 324
Measured (UTC)% likedChange
4 Sept 2026, 08:5087no change
4 Sept 2026, 07:5087no change
4 Sept 2026, 06:5087no change
4 Sept 2026, 05:5087no change
4 Sept 2026, 04:5087no change
4 Sept 2026, 03:5087no change
4 Sept 2026, 02:5087no change
4 Sept 2026, 01:5087no change
4 Sept 2026, 00:5087no change
3 Sept 2026, 23:5087no change
3 Sept 2026, 22:5087no change
3 Sept 2026, 21:5087no change
3 Sept 2026, 20:5087no change
3 Sept 2026, 19:5087no change
3 Sept 2026, 18:5087no change
3 Sept 2026, 17:5087no change
3 Sept 2026, 16:5087no change
3 Sept 2026, 15:5087no change
3 Sept 2026, 14:5087no change
3 Sept 2026, 13:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

8,212,516
YouTube views across 25 matched videos

Most-viewed match: “Roblox ADMIN in the INSANE ASYLUM”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 20 Aug 2026, 03:20 UTC.

Community wiki

item-asylum.fandom.com38 active editors · 104,197 edits
1,135 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.