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Dangerous Truck Driving

Dangerous Truck Driving

A Roblox experience owned by The Very Dangerous Group.

SimulatorENdrivingobstacle coursephysics

Dangerous Truck Driving is a simulator experience created on 2024-09-01. It has accumulated 69,225,548 lifetime visits and 158,900 favorites. Currently, 43 users are playing. The title holds a 50% like percentage. The game involves navigating roads to reach 43,000 studs while managing speed and traffic.

Description (written by the developer; not a statement by this register)

Roads are dangerous, drive carefully! Reach the end if you can. Be careful at down slopes and watch out for traffic. Oh, and don't drive too fast! THE END: reach 43,000 studs 👍 Like and join the group for a free unstuck! CONTROLS: "Space" - Parking/Emergency Braking "H" - Honk "L" - Headlights

Last updated by the developer 11 Mar 2026, 05:42 UTC.

43
playing (measured 10 Aug 2026, 14:15 UTC)
69,225,548
lifetime visits
50%
liked (50,786 👍 / 51,687 👎)
159,689
favourites (2.3 per 1k visits)
1 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1546first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Leclaire
600 R$
Sherpa
250 R$
Lazar
250 R$
Humvee
200 R$
Cybertruck
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome33,037,273 · 100.0% win
Welcome to Hardcore! · welcome439,924 · 6.1% win
END! · progression131,876 · 0.30% win
Hardcore Completed · progression7,635 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5023 August 2026 — 50 % liked2 September 2026 — 50 % liked12 September 2026 — 50 % liked22 September 2026 — 50 % liked2 October 2026 — 50 % liked12 October 2026 — 50 % liked22 October 2026 — 50 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:0450no change
12 Oct 2026, 14:0350no change
2 Oct 2026, 14:0150no change
22 Sept 2026, 14:0050no change
12 Sept 2026, 13:5150no change
2 Sept 2026, 13:4950no change
23 Aug 2026, 13:4550first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.