Better Touhou? [BETA]
A Roblox experience owned by Touhou.
Music & rhythmENmusictouhou projectcharacter selection
Better Touhou? [BETA] is a music-rhythm experience created on 2024-09-01. It has 787,744 lifetime visits, 17,091 favorites, and an 85% like percentage. Currently, six players are active. The game features over 160 characters and songs, allowing users to collect stickers, build rankings, and engage in custom matches.
Description (written by the developer; not a statement by this register)
[THIS GAME IS CURRENTLY UNDER DEVELOPMENT] expect many unstable/unfinished aspects, please share your feedback on the group wall and CONTACT US immediately if you had any issue ⛩️ Fight for your favorite Touhou characters and songs ☯️ Join the community for a free coin multiplier and a free sticker🎁 - Choose between 160+ characters from the series and 160+ iconic fan-made songs! - Question your friends' choices with custom matches! - Collect stickers and weapons! - Build and show off your own favorites ranking based on what you pick! - Find secrets and unlock unique items! - New to Touhou Project? Take it easy! This game is also for you. A huge amount of the content shown here has been carefully crafted by other Touhou fans, please consider supporting their works 🙏 All credits can be seen in-game, 東方Project is a game series created by Team Shanghai Alice (ZUN) and this is a derivative work. Inspired on "Better Music", "Better Anime" and "Pick a Side". ⚠️You don't earn coins in PS
Last updated by the developer 10 Aug 2026, 14:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:17 | 9 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 19:32 | 85 | no change |
| 24 Aug 2026, 17:33 | 85 | no change |
| 14 Aug 2026, 17:32 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.