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unethical ways to make money

unethical ways to make money

A Roblox experience owned by rustyskengs.

OtherEN

Unethical Ways to Make Money is an "other" genre Roblox experience created on September 3, 2024. The title currently has 3 players online. It has accumulated 4,567,292 lifetime visits and 44,784 favorites. The content holds a 53% like percentage. The description references monthly bills and a new update at 11,000 likes.

Description (written by the developer; not a statement by this register)

Uh oh, your monthly bills just came through the mail... and they are WAYYYYYYYYYYYYY to high Because you are lazy, you do NOT want to be working a boring 9-5 to pay these extravagant bills So you are left with no choice... 😈 new update at 11K likes 👍 pls like the game if you like the game pls favourite the game if it is one of your favourite game pls join the group if u want to game trailer by nexo alex 🙏 this game is hard (kinda) pls stop disliking it ok thanks bye

Last updated by the developer 11 Jan 2026, 15:18 UTC.

3
playing (measured 10 Aug 2026, 15:16 UTC)
4,567,292
lifetime visits
53%
liked (13,015 👍 / 11,573 👎)
44,768
favourites (9.8 per 1k visits)
3 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

gun
199 R$
your roblox avatar
199 R$
2x money
99 R$
hats
49 R$
faces
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

good ending · progression82,572 · 8.0% win
bad ending · progression82,168 · 6.0% win
good ending (sigma edition) · progression579 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5314 August 2026 — 53 % liked24 August 2026 — 53 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:2053no change
14 Aug 2026, 02:1953first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.