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【PATCH 2.2b】NiC: Cold Front

【PATCH 2.2b】NiC: Cold Front

A Roblox experience owned by Asset Tester 3.

SimulatorENturn-based strategymilitary simulationNiC spin-off

【PATCH 2.2b】NiC: Cold Front is a simulator experience created on 2024-09-07. The game currently has 451 players online. It has accumulated 13,555,174 lifetime visits, 29,003 favorites, and a 93% like percentage.

Description (written by the developer; not a statement by this register)

Noobs in Combat: Cold Front is a spin-off of the original NiC. You are tasked with commanding military units to succeed different objectives in a multitude of campaigns on the fictional continent of Palet. Research new units, utilise different military tactics, and prepare to face against the enemy in this turn-based military strategy game. Controls: 1–5 -> Weapon shift + number -> transport (top passenger = 1) Ctrl -> Inspect terrain (hold/double-tap) Tab -> Skip turn (double-tap) R-Click -> Inspect tile/transfer Console Controls (XBOX format): Select / Deselect -> RT / B Transfer Unit -> LT Inspect Terrain -> X (toggle) End turn -> double-tap Y Weapon select -> Left and right d-pad. On your first dpad input, left will go to 1 while right will go to 2 Transport select -> D-pad Up/Down (top passenger = 1; first input: Up = 1, Down = 2) Virtual Cursor -> view button Sprint (toggle) -> press left joystick Freecam -> LB (FOV: X / Y) 1.25x XP during weekends

Last updated by the developer 17 Sept 2026, 21:55 UTC.

89
playing (measured 17 Sept 2026, 23:50 UTC)
14,813,505
lifetime visits
93%
liked (12,442 👍 / 990 👎)
32,629
favourites (2.2 per 1k visits)
7 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

89448268.528 August 202617 September 2026
500 measurements spanning 21 days, net -130. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–502 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
17 Sept 2026, 23:5089-33
17 Sept 2026, 22:50122-7
17 Sept 2026, 21:50129+4
17 Sept 2026, 20:50125-3
17 Sept 2026, 19:50128-4
17 Sept 2026, 18:50132-17
17 Sept 2026, 17:50149-6
17 Sept 2026, 16:50155-37
17 Sept 2026, 15:50192-36
17 Sept 2026, 14:50228+35
17 Sept 2026, 13:50193-15
17 Sept 2026, 12:50208+19
17 Sept 2026, 11:50189+26
17 Sept 2026, 10:50163+42
17 Sept 2026, 09:50121+18
17 Sept 2026, 08:50103-11
17 Sept 2026, 07:50114+1
17 Sept 2026, 06:50113+12
17 Sept 2026, 05:50101-16
17 Sept 2026, 04:50117first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Newly Conscripted · welcome111,327 · 12.2% win
Completed Basic Training · progression49,267 · 3.9% win
False Flag? · progression31,637 · 3.0% win
[Caboose.] · progression13,513 · 1.2% win
Hunter of the Fowl · progression11,888 · 0.90% win
image (43).png · progression9,805 · 0.70% win
Burning Hope · progression5,322 · 0.40% win
Eastern Sunrise · progression2,745 · 0.20% win
LORENZOWATCHOUTTHERE'SATANKDESTROYERINTHETREE · other399 · 0.00% win
Alpha-Nine · progression67 · 0.00% win
Frozen Valour · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 202622 October 2026
654 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 654
Measured (UTC)% likedChange
22 Oct 2026, 18:4593no change
12 Oct 2026, 18:3893no change
2 Oct 2026, 18:3893no change
22 Sept 2026, 18:3793no change
17 Sept 2026, 23:5093no change
17 Sept 2026, 22:5093no change
17 Sept 2026, 21:5093no change
17 Sept 2026, 20:5093no change
17 Sept 2026, 19:5093no change
17 Sept 2026, 18:5093no change
17 Sept 2026, 17:5093no change
17 Sept 2026, 16:5093no change
17 Sept 2026, 15:5093no change
17 Sept 2026, 14:5093no change
17 Sept 2026, 13:5093no change
17 Sept 2026, 12:5093no change
17 Sept 2026, 11:5093no change
17 Sept 2026, 10:5093no change
17 Sept 2026, 09:5093no change
17 Sept 2026, 08:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.