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Ballistic Edge

Ballistic Edge

A Roblox experience owned by x_up studios.

ShooterENPvPTeam DeathmatchProgression

Description (written by the developer; not a statement by this register)

Everyone is both a MURDERER and a SHERIFF. Get stronger the more you play... 🔫 FAST-PACED PVP Round-based matches across Team Deathmatch, Free for All, and Capture the Flag! 🎁 COSMETICS Unlock skins, knife trails, and kill effects! ⚡ EQUIPPABLE POWERS Unlock powers and equip them on your gun and knife. Every power changes your playstyle, find the loadout that fits you! 🏆 PRESTIGE & PROGRESSION Level up, prestige, and unlock perks, power modifiers, and exclusive cosmetics you can't get any other way. Roll modifiers to push your powers even further! ⭐ Like and favorite for updates, new updates drop regularly! 💵 Join the group for $1000 cash for free! This game has flashing lights. Photosensitive options available in the settings.

Last updated by the developer 13 Aug 2026, 08:45 UTC.

12
playing (measured 13 Aug 2026, 08:49 UTC)
25,844
lifetime visits
63%
liked (62 👍 / 36 👎)
269
favourites (10.4 per 1k visits)
7 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 08:499first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gambler Power
499 R$
2x Cash
499 R$
2x XP
499 R$
VIP
299 R$
Custom Effect Colors
199 R$
+75 Storage Limit
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 Kills · progression0 · 0.00% win
Played the Game! · welcome0 · 0.00% win
1 Kill · other0 · 0.00% win
15 Kills · other0 · 0.00% win
25 Kills · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

586360.516 August 2026 — 58 % liked26 August 2026 — 63 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 14:3363+5
16 Aug 2026, 14:3258first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.