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The Internet Experience 🌐

The Internet Experience 🌐

A Roblox experience owned by NRFL Studios.

HorrorENhorrorescape roommultiplayer

Description (written by the developer; not a statement by this register)

You opened your laptop to do homework. Instead, you fell into The Internet... a broken digital world where memories decay and web ghouls hunt the lost. Your only guide is a strange yellow talking ball named Smiling Sam who claims he can help you escape... if you trust him. 🤝 The game can be played with up to 6 players, so invite your friends! 🕹️ CONTROLS: 💻 PC: Sprint (Left Shift) Crouch (C) 📱 Phone: Sprint (Sprint Button) Crouch (Crouch Button) 🎮 Console: Sprint (L1) Crouch (B) ⚠️ WARNING: Contains Flashing Lights, Loud Jumpscares, and Emotional Content! 👍 LIKE + ⭐ FAVORITE the game for more ENDINGS!

Last updated by the developer 9 Aug 2026, 16:39 UTC.

16
playing (measured 10 Aug 2026, 14:16 UTC)
11,458
lifetime visits
69%
liked (146 👍 / 65 👎)
2,770
favourites (241.8 per 1k visits)
10 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
299 R$
*OP* Uzi
239 R$
*OP* Wooden Hammer
159 R$
Jumpscare Everyone
139 R$
More Stamina
89 R$
Gun [8 AMMO]
89 R$
Glue
69 R$
Flashlight
59 R$
[TROLL] Banana Peel
49 R$
Lantern
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome44,161 · 100.0% win
The Internet · other25,560 · 100.0% win
You met Sam · social23,760 · 100.0% win
Glitches · secret20,579 · 100.0% win
Vaporwave (Floor 1) · progression17,851 · 100.0% win
First Gate Opened · welcome16,346 · 100.0% win
Second Gate Opened · progression10,356 · 71.4% win
Third Gate Opened · progression7,749 · 56.8% win
431P30 3N01N9 · secret7,054 · 49.0% win
Dark Forest (Floor 2) · progression5,883 · 45.0% win
Gazebo · collection5,125 · 39.8% win
Campfire Lit · other3,212 · 25.9% win
Old Reminiscence · other2,551 · 20.5% win
Glitchland (Floor 3) · progression2,084 · 16.3% win
The Hole · secret1,720 · 13.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

63696616 August 2026 — 63 % liked26 August 2026 — 69 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:0269+6
16 Aug 2026, 22:0263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.