The Bowling Experience 🎳
A Roblox experience owned by NRFL Studios.
HorrorENhorrormysteryroleplay
The Bowling Experience 🎳 is a horror game created on 2025-02-10. It has 1,470,942 lifetime visits and 44,211 favorites. Currently, 2 players are active. The experience holds an 89% like percentage. The description outlines a paranormal detective narrative within a bowling alley setting.
Description (written by the developer; not a statement by this register)
[NEW!] The Bowling Experience 🎳 The Owner of the Shadow Lane Bowling Alley hired you, a paranormal detective to become an employee, blend in, and figure out what could be wrong in this Bowling Alley... What happens to the Alley after midnight? LIKE 👍 + FAVORITE ⭐ the game for Part 2! 🔥 Check out the Shop for *INFINITE* cool Items! 🔥 Similar to: Easter Bunny Experience, Game Store Experience, Sinister Christmas, The Elf Experience, The Summer Experience, The Football Experience
Last updated by the developer 27 Apr 2026, 18:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:16 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 12:23 | 89 | no change |
| 14 Aug 2026, 12:23 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.