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The Bowling Experience 🎳

The Bowling Experience 🎳

A Roblox experience owned by NRFL Studios.

HorrorENhorrormysteryroleplay

The Bowling Experience 🎳 is a horror game created on 2025-02-10. It has 1,470,942 lifetime visits and 44,211 favorites. Currently, 2 players are active. The experience holds an 89% like percentage. The description outlines a paranormal detective narrative within a bowling alley setting.

Description (written by the developer; not a statement by this register)

[NEW!] The Bowling Experience 🎳 The Owner of the Shadow Lane Bowling Alley hired you, a paranormal detective to become an employee, blend in, and figure out what could be wrong in this Bowling Alley... What happens to the Alley after midnight? LIKE 👍 + FAVORITE ⭐ the game for Part 2! 🔥 Check out the Shop for *INFINITE* cool Items! 🔥 Similar to: Easter Bunny Experience, Game Store Experience, Sinister Christmas, The Elf Experience, The Summer Experience, The Football Experience

Last updated by the developer 27 Apr 2026, 18:28 UTC.

2
playing (measured 10 Aug 2026, 14:16 UTC)
1,470,942
lifetime visits
89%
liked (2,759 👍 / 335 👎)
44,386
favourites (30.2 per 1k visits)
10 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
249 R$
Become Monster
219 R$
Uzi
189 R$
Jumpscare
129 R$
Jetpack
129 R$
Revolver
129 R$
Sprint Ability
89 R$
Glue
89 R$
Flashlight
79 R$
Golden Energy Drink Pet
79 R$
Golden Cat Pet
79 R$
Lantern
69 R$
Faster Movement
69 R$
Banana Peel
55 R$
Energy Drink Pet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome893,410 · 100.0% win
Strike · other344,305 · 65.1% win
All Golden Bowling Balls (Collectibles) · collection255,522 · 30.9% win
Anomalous Object? · other243,933 · 51.2% win
Called the Owner · other140,114 · 32.0% win
Caught ENDING · progression97,341 · 13.9% win
Escaped ENDING · progression92,692 · 16.0% win
Bloxiade Unlocked! · other18,778 · 3.2% win
Wanderer ENDING · progression7,593 · 4.3% win
HERO Ending · progression33 · 0.00% win
Betrayed · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:2389no change
14 Aug 2026, 12:2389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.