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🎢 Extreme Cart Line

🎢 Extreme Cart Line

A Roblox experience owned by Studio Inked.

SimulatorENroller coasterwaiting simulatorupgrade mechanic

Extreme Cart Line is a simulator experience created on 2024-09-11. It currently has 194 players online. The game has accumulated 59,620,946 lifetime visits and 5,102,504 favorites. User engagement metrics show a 92% like percentage. The description indicates gameplay involves waiting in line to ride a roller coaster and purchasing upgrades.

Description (written by the developer; not a statement by this register)

Wait your turn in line to ride the craziest & the highest Roller Coaster ever. Wait in a line, Purchase upgrades as you wait and enjoy the ride! ⭐- Favorite and leave a 👍like for us to work on the actual Park and more Rides! [Updates Coming soon!] Premium Benefits: 50% More XP [1 XP per second in the Line & (10%-100%) More XP inside the Park] Shoutout to Bathroom Line Simulator for the craziest idea ever 💀

Last updated by the developer 27 Jul 2026, 23:53 UTC.

87
playing (measured 21 Aug 2026, 20:54 UTC)
59,701,387
lifetime visits
92%
liked (90,867 👍 / 7,988 👎)
5,117,121
favourites (85.7 per 1k visits)
11 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

87178132.510 August 2026 — 178 players21 August 2026 — 87 players10 August 202621 August 2026
2 measurements spanning 11 days, net -91. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5487-91
10 Aug 2026, 14:02178first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Club 77
3,999 R$
X2 XP
999 R$
VIP
399 R$
Auto Cut
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome39,873,482 · 100.0% win
Cut · other27,277,528 · 100.0% win
Cut 25 · progression13,408,596 · 88.6% win
First In Queue · other11,313,585 · 69.8% win
First Ride · other10,497,715 · 56.4% win
Cut 100 · progression2,115,844 · 13.8% win
5 Rides · collection112,816 · 0.40% win
Cut 1000 · progression18,150 · 0.10% win
25 Rides · progression16,765 · 0.10% win
100 Rides · progression5,091 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 2026 — 92 % liked23 August 2026 — 92 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:0092no change
21 Aug 2026, 20:5492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.