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don't let her in 🏠[HORROR]

don't let her in 🏠[HORROR]

A Roblox experience owned by Gorilla Games...

HorrorENsurvival horrorhome invasionfurnace mechanic

Don't Let Her In 🏠[HORROR] is a horror experience created on September 12, 2024. It has accumulated 50,086,765 lifetime visits and 176,156 favorites. Currently, 22 players are active. The game holds a 92% like percentage. Players must survive until 7 AM while managing a furnace and music box to prevent an antagonist from entering.

Description (written by the developer; not a statement by this register)

Comment on our group wall with any bugs you encounter! Waking up in the middle of the night to coldness, you are tasked with warming up the furnace to keep you and your baby warm. Though, after doing so your ex-wife starts to knock on your door and demands to take the baby. So after slamming the door in her face, she goes crazy and tries to break in. Your main task is to not let her in and survive until 7am This game is a lot easier with friends Tips: - If you are on mobile turn up your brightness - If you don't wind up the music box, the mom will try to break in a lot more - You can only keep 2 lights on at once so make sure to constantly rotate through them - Watch the windows to catch the ex-wife trying to break in [ CONTROLS ] L2/Shift to sprint Tags: don't let her in, Residence Massacre, weird strict dad, horror ex-wife, crazy ex-wife, horror.

Last updated by the developer 2 Jun 2026, 23:26 UTC.

22
playing (measured 10 Aug 2026, 14:20 UTC)
50,086,765
lifetime visits
92%
liked (55,158 👍 / 4,864 👎)
177,156
favourites (3.5 per 1k visits)
12 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2039first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner's Skin
500 R$
Ex-Wife Skin
400 R$
Spy Skin
350 R$
Permanent Bonk Bat
250 R$
Permanent Super Glue
200 R$
Permanent Banana Peel
70 R$
Permanent Flash Light
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome18,909,872 · 100.0% win
Died · other10,014,376 · 64.5% win
Slam the door · other7,232,285 · 48.6% win
Survived Chapter 1 · progression285,594 · 1.1% win
Survive Hell Mode · progression12,546 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9223 August 2026 — 92 % liked2 September 2026 — 92 % liked12 September 2026 — 92 % liked22 September 2026 — 92 % liked2 October 2026 — 92 % liked12 October 2026 — 92 % liked22 October 2026 — 92 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:3592no change
12 Oct 2026, 14:3492no change
2 Oct 2026, 14:3392no change
22 Sept 2026, 14:3292no change
12 Sept 2026, 14:3092no change
2 Sept 2026, 14:2292no change
23 Aug 2026, 14:1792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.