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[UPD 5] Night At The Infirmary (Anomaly)

[UPD 5] Night At The Infirmary (Anomaly)

A Roblox experience owned by A.D. Games.

Night At The Infirmary (Anomaly) is a Roblox experience created on January 18, 2026. It has accumulated 33,758,154 lifetime visits and 350,189 favorites. Currently, 4,514 users are playing. The game holds an 89% like percentage. Its description indicates a horror theme involving night shifts and patients, with visual inspiration from DOORS and The Mortuary Assistant. No specific genre is listed in the data.

Description (written by the developer; not a statement by this register)

🌙 You’ve been hired for the night shift. Welcome to the Infirmary. Patients will arrive throughout the night. Examine them carefully, some may not be what they seem... ⚠️ Flashing lights and jumpscares 🎧 Headphones recommended ⬆️ High graphics recommended This game is in Beta, please report any bugs on the forums and community server! Visually inspired by DOORS and The Mortuary Assistant (Anomaly, Haunted, Hospital, Scary, Jumpscare)

Last updated by the developer 23 Aug 2026, 13:20 UTC.

6,407
playing (measured 23 Aug 2026, 17:50 UTC)
36,847,987
lifetime visits
89%
liked (37,358 👍 / 4,408 👎)
386,617
favourites (10.5 per 1k visits)
18 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,2918,3605,825.510 August 2026 — 8,360 players21 August 2026 — 4,381 players21 August 2026 — 3,948 players21 August 2026 — 3,740 players21 August 2026 — 3,581 players22 August 2026 — 4,082 players22 August 2026 — 4,503 players22 August 2026 — 4,840 players22 August 2026 — 4,764 players22 August 2026 — 4,547 players22 August 2026 — 4,017 players22 August 2026 — 3,781 players22 August 2026 — 3,562 players22 August 2026 — 3,291 players22 August 2026 — 3,345 players22 August 2026 — 3,339 players22 August 2026 — 3,784 players22 August 2026 — 4,358 players22 August 2026 — 5,108 players22 August 2026 — 5,657 players22 August 2026 — 5,082 players22 August 2026 — 5,169 players22 August 2026 — 5,431 players22 August 2026 — 5,771 players22 August 2026 — 6,007 players22 August 2026 — 5,833 players22 August 2026 — 5,600 players22 August 2026 — 5,492 players22 August 2026 — 5,174 players23 August 2026 — 5,059 players23 August 2026 — 5,843 players23 August 2026 — 6,491 players23 August 2026 — 6,634 players23 August 2026 — 6,604 players23 August 2026 — 5,811 players23 August 2026 — 5,065 players23 August 2026 — 4,250 players23 August 2026 — 3,931 players23 August 2026 — 3,888 players23 August 2026 — 3,770 players23 August 2026 — 3,987 players23 August 2026 — 4,594 players23 August 2026 — 5,155 players23 August 2026 — 5,565 players23 August 2026 — 5,921 players23 August 2026 — 6,008 players23 August 2026 — 6,407 players6,40710 August 202623 August 2026
47 measurements spanning 13 days, net -1,953. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,531–9,120 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 47
Measured (UTC)PlayersChange
23 Aug 2026, 17:506,407+399
23 Aug 2026, 16:506,008+87
23 Aug 2026, 15:505,921+356
23 Aug 2026, 14:505,565+410
23 Aug 2026, 13:505,155+561
23 Aug 2026, 12:504,594+607
23 Aug 2026, 11:503,987+217
23 Aug 2026, 10:503,770-118
23 Aug 2026, 09:503,888-43
23 Aug 2026, 08:503,931-319
23 Aug 2026, 07:504,250-815
23 Aug 2026, 06:505,065-746
23 Aug 2026, 05:505,811-793
23 Aug 2026, 04:506,604-30
23 Aug 2026, 03:506,634+143
23 Aug 2026, 02:506,491+648
23 Aug 2026, 01:505,843+784
23 Aug 2026, 00:505,059-115
22 Aug 2026, 23:505,174-318
22 Aug 2026, 22:505,492first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plague Doctor
888 R$
Golden Crucifix
695 R$
Extra Lobby Size
149 R$
Extra Walkspeed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome16,989,415 · 100.0% win
Completed Night 1 · progression3,400,261 · 40.7% win
Completed Night 2 · progression1,194,036 · 17.1% win
Completed Night 3 · progression482,360 · 10.4% win
Completed Night 4 · progression194,271 · 5.0% win
Completed Night 5 · progression41,215 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked21 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked22 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked23 August 2026 — 89 % liked21 August 202623 August 2026
47 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 47
Measured (UTC)% likedChange
23 Aug 2026, 17:5089no change
23 Aug 2026, 16:5089no change
23 Aug 2026, 15:5089no change
23 Aug 2026, 15:2089no change
23 Aug 2026, 14:5089no change
23 Aug 2026, 13:5089no change
23 Aug 2026, 12:5089no change
23 Aug 2026, 11:5089no change
23 Aug 2026, 10:5089no change
23 Aug 2026, 09:5089no change
23 Aug 2026, 08:5089no change
23 Aug 2026, 07:5089no change
23 Aug 2026, 06:5089no change
23 Aug 2026, 05:5089no change
23 Aug 2026, 04:5089no change
23 Aug 2026, 03:5089no change
23 Aug 2026, 02:5089no change
23 Aug 2026, 01:5089no change
23 Aug 2026, 00:5089no change
22 Aug 2026, 23:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.