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GrandPiece Merge Tycoon

GrandPiece Merge Tycoon

A Roblox experience owned by GND Studio.

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GrandPiece Merge Tycoon is a tycoon experience created on 2024-09-19. It has recorded 6,997,761 lifetime visits and currently has 17 players online. The game holds 25,792 favorites and maintains a 91% like percentage. Players engage in companion merging and skill acquisition mechanics within the genre.

Description (written by the developer; not a statement by this register)

🛠ShutDown = Update🛠 ⭐Welcome to GrandPiece Merge Tycoon!⭐ - Buy Companions! - Merge your Companions! - Earn lots of Berry! - Buy different skills! - Unlock Morph for all your Companions! [🎮 MOBILE] Move: Roblox TouchedPad Jump: Roblox TouchedPad Dash : Dash Button Attack : Touched Screen Skill : Tool Button & Inventory [🎮 CONTROLS] Move : W, A, S, D Jump : Space bar Dash : Q Attack : Mouse left Skill : number Leave us a like👍 and a favorite⭐ for more updates! Join the Communication (Group) and get a 20% boost to your earnings! https://www.roblox.com/communities/16397129/GND-Studio#!/about

Last updated by the developer 23 Apr 2026, 02:51 UTC.

17
playing (measured 10 Aug 2026, 14:23 UTC)
6,997,761
lifetime visits
91%
liked (19,646 👍 / 1,834 👎)
25,872
favourites (3.7 per 1k visits)
19 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Fruits
350 R$
Double Berry
350 R$
Conquerors haki
269 R$
Auto Desposit
200 R$
IfritJambe
189 R$
Auto Collect
150 R$
VIP
99 R$
Starter Pack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TIER 1 · progression3,279,437 · 100.0% win
TIER 2 · progression744,225 · 37.4% win
TIER 3 · progression660,664 · 30.3% win
TIER 4 · progression453,504 · 22.3% win
TIER 5 · progression286,228 · 13.3% win
TIER 6 · progression172,639 · 5.7% win
JOIN THE GROUP · social147,476 · 4.3% win
TIER 7 · progression120,078 · 2.4% win
TIER 8 · progression79,533 · 1.4% win
TIER 9 · progression49,810 · 1.9% win
TIER 10 · progression30,488 · 1.9% win
TIER 11 · progression10,398 · 0.90% win
TIER 12 · progression2,928 · 0.50% win
TIER 13 · progression838 · 0.00% win
TIER 14 · progression233 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked2 September 2026 — 91 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:5291no change
23 Aug 2026, 22:5291no change
13 Aug 2026, 22:5191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.