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Iron Rail Tower Defense

Iron Rail Tower Defense

A Roblox experience owned by Nexa Interactive.

Tower defenseENtrain themesurvivorsmetro station

Iron Rail Tower Defense is a tower-defense experience created on 2024-09-23. It records 5,157,879 lifetime visits and 30,550 favorites. Currently, 66 users are playing. The game holds an 80% like percentage. It features enemy waves and train-based troops within a metro station storyline. The experience is categorized under the tower-defense genre.

Description (written by the developer; not a statement by this register)

A tower defense game where you fight off waves of enemies using a variety of troops, which even includes trains! Has a background storyline revolving around a group of survivors taking shelter in a metro station. 📅 Play on weekends for +5% bonus rewards! Inspired by Tower Defense Simulator & Train Sim. [Currently in BETA]

Last updated by the developer 7 Aug 2026, 23:04 UTC.

66
playing (measured 10 Aug 2026, 19:19 UTC)
5,157,879
lifetime visits
80%
liked (7,101 👍 / 1,721 👎)
31,103
favourites (6.0 per 1k visits)
23 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1937first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Chopper
1,199 R$
Electric Train Depot
699 R$
Broadcaster + Dispatcher
599 R$
Sentry
549 R$
Sniper
449 R$
ATGM Operator
449 R$
Cannoneers
349 R$
Extended Timescale
299 R$
Diesel Train Depot
249 R$
Skin Randomizer
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome393,607 · 22.9% win
First Waves [1.1] · progression173,503 · 32.8% win
Adept · other98,151 · 14.4% win
5 Wins · progression37,520 · 6.2% win
Skilled · other27,378 · 4.3% win
Know Your Enemy · other27,116 · 4.0% win
New Era [1.2] · other19,087 · 6.9% win
10 Wins · progression15,264 · 2.0% win
Expert · other8,611 · 0.50% win
Bad Dreams Don't Scare Me · other7,338 · 4.1% win
1M Damage · progression4,746 · 7.0% win
Interception [1.3] · other3,851 · 0.40% win
Adaptive Strategist · other3,595 · 2.2% win
10M Damage · progression1,818 · 1.2% win
All Nighter · other1,468 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:2180no change
14 Aug 2026, 01:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.