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[🎵] Project : RUSHER

[🎵] Project : RUSHER

A Roblox experience owned by aster*kris.

RacingENhorizontal rhythmmusicbeta

[🎵] Project : RUSHER is a racing experience created on 2024-09-24. It has accumulated 35,791,586 lifetime visits and 339,190 favorites. Currently, 649 users are playing. The game holds a 93% like percentage. The description identifies it as a horizontal rhythm game involving circle destruction, though the official genre is listed as racing.

Description (written by the developer; not a statement by this register)

🎵 Update 0.2.10 - WANWAN SONG by 黒魔 - 雪が降る by Project Skylate Horizontal Rhythm Game(HSRG) that involves you destroying circles. This game is currently in beta, so expect tons of bugs and changes CONTROLS This is a free-form rhythm game, ANY kind of inputs are treated as hits! [what matters is how well your timing is] 🎵All music in this game are obtained properly by getting permission from artists Inspired from TONS of rhythm games but notably : Unbeatable/Muse Dash (Layout), Rhythm Heaven/Rhythm Doctor/Phigros/NotITG (Gimmicks), Arcaea/Chunithm (Scoring System), DDR (Note quantization)

Last updated by the developer 3 Sept 2026, 20:21 UTC.

273
playing (measured 4 Sept 2026, 05:50 UTC)
37,189,212
lifetime visits
93%
liked (123,416 👍 / 9,024 👎)
361,240
favourites (9.7 per 1k visits)
24 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1762,0671,121.527310 August 20264 September 2026
320 measurements spanning 25 days, net -160. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:50273-29
4 Sept 2026, 04:50302-43
4 Sept 2026, 03:50345-26
4 Sept 2026, 02:50371-17
4 Sept 2026, 01:50388-21
4 Sept 2026, 00:50409-12
3 Sept 2026, 23:50421+41
3 Sept 2026, 22:50380+25
3 Sept 2026, 21:50355+46
3 Sept 2026, 20:50309+20
3 Sept 2026, 19:50289-16
3 Sept 2026, 18:50305-34
3 Sept 2026, 17:50339-1
3 Sept 2026, 16:50340-14
3 Sept 2026, 15:50354-46
3 Sept 2026, 14:50400-11
3 Sept 2026, 13:50411-20
3 Sept 2026, 12:50431+79
3 Sept 2026, 11:50352+86
3 Sept 2026, 07:50266first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First step · welcome7,194,190 · 63.4% win
0 MISS · progression1,538,565 · 19.2% win
1 Miss · other1,361,572 · 17.4% win
100%! · progression481,310 · 7.0% win
I.T.A · other201,551 · 2.6% win
BrawlR · other188,995 · 1.9% win
500 Rating · other159,351 · 5.7% win
RoBeats! · other43,948 · 1.5% win
1000 Rating · other42,855 · 1.4% win
1500 Rating · progression14,991 · 0.40% win
<GUILT> · other13,940 · 0.40% win
2000 Rating · progression5,776 · 0.10% win
101% · collection4,959 · 0.10% win
2500 Rating · progression1,197 · 0.00% win
3000 Rating · progression178 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 20264 September 2026
321 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 321
Measured (UTC)% likedChange
4 Sept 2026, 05:5093no change
4 Sept 2026, 04:5093no change
4 Sept 2026, 03:5093no change
4 Sept 2026, 02:5093no change
4 Sept 2026, 01:5093no change
4 Sept 2026, 00:5093no change
3 Sept 2026, 23:5093no change
3 Sept 2026, 22:5093no change
3 Sept 2026, 21:5093no change
3 Sept 2026, 20:5093no change
3 Sept 2026, 19:5093no change
3 Sept 2026, 18:5093no change
3 Sept 2026, 17:5093no change
3 Sept 2026, 16:5093no change
3 Sept 2026, 15:5093no change
3 Sept 2026, 14:5093no change
3 Sept 2026, 13:5093no change
3 Sept 2026, 12:5093no change
3 Sept 2026, 11:5093no change
3 Sept 2026, 07:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.