[REPO] swerve
A Roblox experience owned by First-Last Studios.
RacingENcar customizationdrag racingmarketplace economy
[REPO] swerve is a racing experience created on 2024-09-25. It has recorded 7,749,334 lifetime visits and 47,661 favorites. Currently, 26 users are playing. The game holds a 74% like percentage. Players engage in traffic navigation, car collection, customization, and marketplace trading within the racing genre.
Description (written by the developer; not a statement by this register)
New code at 10k likes! 🛞How long can YOU Swerve? Pass through realistic traffic, build a garage worth showing off, and prove you belong on the strip. 🏎️ Collect rare cars — hunt them down, win them, and flex a garage no one else has 🔧 Customize and tune — carbon parts, barnfind builds, make each car yours 🏁 Race the quarter and half mile — line up against your friends and settle it 💸 Sell on the marketplace — turn the cars you find into real Robux Controls 📱 Mobile — tap the on-screen controls to drive; tap the menu icon to open your car menu 🖥️ PC — hold RMB in a vehicle for the menu, or click the arrow on the right 🎮 Controller — open the menu with the mapped button below Change Cam — [C] / DPad Down / 📱 UI Icon Zoom — [Scroll] / Right Thumbstick / Pinch Dyno Graph — [V] (Keyboard Only) 🎁 Codes Active now: "RACING" "6MVISITS" "barnboost" Tags: Traffic, Race, Drag, Racing, Highway, No Hesi, Car
Last updated by the developer 10 Aug 2026, 19:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:30 | 69 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 22:07 | 74 | no change |
| 23 Aug 2026, 22:06 | 74 | no change |
| 13 Aug 2026, 22:06 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.