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[REPO] swerve

[REPO] swerve

A Roblox experience owned by First-Last Studios.

RacingENcar customizationdrag racingmarketplace economy

[REPO] swerve is a racing experience created on 2024-09-25. It has recorded 7,749,334 lifetime visits and 47,661 favorites. Currently, 26 users are playing. The game holds a 74% like percentage. Players engage in traffic navigation, car collection, customization, and marketplace trading within the racing genre.

Description (written by the developer; not a statement by this register)

New code at 10k likes! 🛞How long can YOU Swerve? Pass through realistic traffic, build a garage worth showing off, and prove you belong on the strip. 🏎️ Collect rare cars — hunt them down, win them, and flex a garage no one else has 🔧 Customize and tune — carbon parts, barnfind builds, make each car yours 🏁 Race the quarter and half mile — line up against your friends and settle it 💸 Sell on the marketplace — turn the cars you find into real Robux Controls 📱 Mobile — tap the on-screen controls to drive; tap the menu icon to open your car menu 🖥️ PC — hold RMB in a vehicle for the menu, or click the arrow on the right 🎮 Controller — open the menu with the mapped button below Change Cam — [C] / DPad Down / 📱 UI Icon Zoom — [Scroll] / Right Thumbstick / Pinch Dyno Graph — [V] (Keyboard Only) 🎁 Codes Active now: "RACING" "6MVISITS" "barnboost" Tags: Traffic, Race, Drag, Racing, Highway, No Hesi, Car

Last updated by the developer 10 Aug 2026, 19:27 UTC.

26
playing (measured 10 Aug 2026, 20:30 UTC)
7,749,334
lifetime visits
74%
liked (10,170 👍 / 3,527 👎)
47,995
favourites (6.2 per 1k visits)
25 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3069first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP (Buy ingame)
450 R$
Racing Lock
89 R$
Extra Customization Unlock
79 R$
Code Lock
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Swerveee! · welcome2,452,011 · 55.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0774no change
23 Aug 2026, 22:0674no change
13 Aug 2026, 22:0674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.