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⚔️ Sword Fights on the Heights IV: Reforged

⚔️ Sword Fights on the Heights IV: Reforged

A Roblox experience owned by - SFOTH Community -.

Fighting & PvPENremakearena combatswords

⚔️ Sword Fights on the Heights IV: Reforged is a fighting-pvp experience created on 2024-09-26. The game has accumulated 13,154,044 lifetime visits and 74,429 favorites. Currently, 141 users are playing. The title holds an 84% like percentage. It serves as a remake of the classic Heights game, featuring expanded maps and various swords and power-ups.

Description (written by the developer; not a statement by this register)

Welcome to Sword Fights on The Heights IV: Reforged, a faithful remake of Shedletsky's classic game. Reforged aims to bring the Heights back to their former glory—battle on a fixed and expanded map! ⚔️ Fight using classic and new swords: the Sky Dagger, Earthsplitter, Hyacinth, Voidcaller, and Flashbolt! 🥤 Fight with classic and new power-ups such as the Jet Boots, Bloxy Cola, Slateskin Potion, and Flame Orb. 🔍 Discover hidden badges old and new throughout the map! _________________________________________________ Join the community server for tournaments, news, and announcements. Sword Fights on The Heights IV: Reforged is a remaster of Shedletsky's Sword Fights on The Heights IV. As such, all credit goes to Shedletsky and the original for used assets. Tags: SFOTHO, SFOTH V, sword fights on the heights iv, sword fighting, SFOTH, linked, dusekkar

Last updated by the developer 19 Aug 2026, 20:08 UTC.

76
playing (measured 21 Aug 2026, 20:54 UTC)
13,247,221
lifetime visits
84%
liked (24,314 👍 / 4,571 👎)
76,648
favourites (5.8 per 1k visits)
26 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

76149112.510 August 2026 — 149 players21 August 2026 — 76 players10 August 202621 August 2026
2 measurements spanning 11 days, net -73. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–160 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5476-73
10 Aug 2026, 15:03149first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword Holster
50 R$
Darkheart Lightning Body Effect
45 R$
Fire Body Effect
35 R$
Star Body Effect
35 R$
Hyacinth Lightning Body Effect
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Back to the Heights · welcome3,727,719 · 96.2% win
The Great Abyss · progression2,993,185 · 73.7% win
5 Kills · other1,652,276 · 27.3% win
25 Kills · progression260,949 · 3.2% win
An Unexpected Meeting · other221,894 · 0.00% win
Slateskin Destiny · other190,235 · 3.2% win
A Sugary Secret · secret179,278 · 3.4% win
Free the Heights · progression24,179 · 0.00% win
Blade Collector · collection20,729 · 0.10% win
John, Still Loved of Muses · other19,071 · 0.40% win
98 Kills · progression14,301 · 0.20% win
Sword Apprentice · progression10,485 · 0.40% win
Certified Punching Bag · other9,978 · 0.30% win
An Unfortunate Demise · other6,444 · 0.00% win
Assassin · other3,848 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked21 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:4584no change
23 Aug 2026, 18:3784no change
21 Aug 2026, 20:5484no change
13 Aug 2026, 18:3784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.