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Mobile Sword Fight

Mobile Sword Fight

A Roblox experience owned by Moffty Studios.

Fighting & PvPENmobile-optimizedauto-clickerskill-rank

Mobile Sword Fight is a fighting-pvp experience created on 2022-04-15. It currently has 101 players. The game has 14,393,149 lifetime visits, a 59% like percentage, and 9,326 favorites.

Description (written by the developer; not a statement by this register)

This game includes Shift Lock for mobile players, PC, and console can play too. Join our community server to meet fellow players, get a skill rank as seen in our group and much more! Keybinds: - Press "T" on PC or laptop to toggle the auto clicker. On mobile click the "AC" button to toggle. - Type ;toggletitles to enable / disable the overhead title you earn from evaluations if you wish to not show it. Saves. Tags: SFOTH, sword fighting, sword fights on the heights, mobile sword fight, mobile.

Last updated by the developer 9 Aug 2026, 20:02 UTC.

73
playing (measured 21 Aug 2026, 20:54 UTC)
14,457,186
lifetime visits
59%
liked (5,482 👍 / 3,758 👎)
9,581
favourites (0.7 per 1k visits)
15 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

487360.510 August 2026 — 48 players21 August 2026 — 73 players10 August 202621 August 2026
2 measurements spanning 11 days, net +25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–77 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5473+25
10 Aug 2026, 16:5148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Text Sign
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner! · progression48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5913 August 2026 — 59 % liked21 August 2026 — 59 % liked23 August 2026 — 59 % liked2 September 2026 — 59 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:1859no change
23 Aug 2026, 18:0559no change
21 Aug 2026, 20:5459no change
13 Aug 2026, 18:0459first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.