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San Aurie

San Aurie

A Roblox experience owned by Southstar Studios.

RoleplayENopen-worldroleplaysimulator

San Aurie is a roleplay experience created on 2024-09-30. It currently has 6989 players and 30,640,604 lifetime visits. The game holds 97,757 favorites and an 87% like percentage. It features open-world roleplay elements including emergency services, criminal activities, and civilian life simulation.

Description (written by the developer; not a statement by this register)

San Aurie is an open-world roleplay simulator that mixes emergency services, criminal, and civilian life. 👮 Catch criminals and respond to emergencies. 🏁 Race players, play mini golf, or hit the arcade. 💎 Rob houses, steal cars, or stage heists. 🏠 Drive cars and bikes, customize homes, sail boats, and raise pets. 🔥 Tackle fires, rescue people, tow cars, or deliver goods and food. Directed by EmesOfficial

Last updated by the developer 17 Aug 2026, 02:18 UTC.

4,365
playing (measured 5 Sept 2026, 10:50 UTC)
35,792,353
lifetime visits
87%
liked (35,856 👍 / 5,585 👎)
109,654
favourites (3.1 per 1k visits)
30 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,9107,2584,5844,36510 August 20265 September 2026
349 measurements spanning 26 days, net -327. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,108–8,060 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 349
Measured (UTC)PlayersChange
5 Sept 2026, 10:504,365-163
5 Sept 2026, 09:504,528-146
5 Sept 2026, 08:504,674+93
5 Sept 2026, 07:504,581+96
5 Sept 2026, 06:504,485+136
5 Sept 2026, 05:504,349+168
5 Sept 2026, 04:504,181+119
5 Sept 2026, 03:504,062+230
5 Sept 2026, 02:503,832+185
5 Sept 2026, 01:503,647+454
5 Sept 2026, 00:503,193+407
4 Sept 2026, 23:502,786+310
4 Sept 2026, 22:502,476+61
4 Sept 2026, 21:502,415-320
4 Sept 2026, 20:502,735-149
4 Sept 2026, 19:502,884-434
4 Sept 2026, 18:503,318-480
4 Sept 2026, 17:503,798-445
4 Sept 2026, 16:504,243-510
4 Sept 2026, 15:504,753first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#8 Fun with friends

Growth

7129.5821 August 20265 September 2026
351 measurements spanning 15 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 6–13 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 351
Measured (UTC)Rank on Fun with friendsChange
5 Sept 2026, 10:258no change
5 Sept 2026, 09:258no change
5 Sept 2026, 08:258no change
5 Sept 2026, 07:258no change
5 Sept 2026, 06:258no change
5 Sept 2026, 05:258no change
5 Sept 2026, 04:258no change
5 Sept 2026, 03:258no change
5 Sept 2026, 02:258no change
5 Sept 2026, 01:258no change
5 Sept 2026, 00:258no change
4 Sept 2026, 23:258no change
4 Sept 2026, 22:258no change
4 Sept 2026, 21:258no change
4 Sept 2026, 20:258no change
4 Sept 2026, 19:258no change
4 Sept 2026, 18:258no change
4 Sept 2026, 17:258no change
4 Sept 2026, 16:258no change
4 Sept 2026, 15:258first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

SWAT
799 R$
Property Upgrade
599 R$
Police Customization
449 R$
Crew Expansion
399 R$
Detective
349 R$
Electric Cars
349 R$
Classic Cars
249 R$
Better Phone
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No Small Change · other649,124 · 5.5% win
First Justice Served · progression281,873 · 1.8% win
Newcomer · welcome236,409 · 2.0% win
Feels Like Home · welcome198,908 · 1.8% win
Model Citizen · other145,436 · 1.4% win
Basics Mastered · progression74,070 · 0.60% win
Hacker · other65,049 · 0.60% win
Known · other51,137 · 0.60% win
Luckiest Man Alive · other46,569 · 0.60% win
Life Protector · other40,593 · 0.50% win
Fighter Of The Flames · other27,450 · 0.30% win
Lawful Good · other24,212 · 0.30% win
Killing Spree · other22,892 · 0.20% win
Armed And Dangerous · other20,450 · 0.30% win
Respected · other14,773 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 20265 September 2026
350 measurements spanning 15 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 350
Measured (UTC)% likedChange
5 Sept 2026, 10:5087no change
5 Sept 2026, 09:5087no change
5 Sept 2026, 08:5087no change
5 Sept 2026, 07:5087no change
5 Sept 2026, 06:5087no change
5 Sept 2026, 05:5087no change
5 Sept 2026, 04:5087no change
5 Sept 2026, 03:5087no change
5 Sept 2026, 02:5087no change
5 Sept 2026, 01:5087no change
5 Sept 2026, 00:5087no change
4 Sept 2026, 23:5087no change
4 Sept 2026, 22:5087no change
4 Sept 2026, 21:5087no change
4 Sept 2026, 20:5087no change
4 Sept 2026, 19:5087no change
4 Sept 2026, 18:5087no change
4 Sept 2026, 17:5087no change
4 Sept 2026, 16:5087no change
4 Sept 2026, 15:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

sanaurie.fandom.com6 active editors · 928 edits
92 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.