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[ GZMC ] "Peace and Mission" | Guangzhou Military Role-Playing Simulator

[ GZMC ] "Peace and Mission" | Guangzhou Military Role-Playing Simulator

A Roblox experience owned by (PRC) GZMC | People's Liberation Army.

RoleplayENMilitaryRole-playVirtual avatar

[ GZMC ] "Peace and Mission" is a roleplay experience created on 2023-05-30. The game currently has 101 players online. It has accumulated 2,053,796 lifetime visits and 17,061 favorites. The title holds a 79% like percentage. The genre is classified as roleplay.

Description (written by the developer; not a statement by this register)

⛔ [Solemn statement] This work is a virtual game, does not represent any political position, and virtual games should not be imitated! 🛠️ [Development Log] Updated monthly - check the events to see what's coming soon! 🎮 [Type]: Role-play with your friends! 🔗 [TAGS] Role-playing, Virtual avatar, Military ⚙ Copyright belongs to the GZMC 2026©

Last updated by the developer 21 Aug 2026, 18:36 UTC.

19
playing (measured 21 Aug 2026, 20:54 UTC)
2,084,831
lifetime visits
80%
liked (4,642 👍 / 1,138 👎)
17,201
favourites (8.3 per 1k visits)
30 May 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

197647.510 August 2026 — 76 players21 August 2026 — 19 players10 August 202621 August 2026
2 measurements spanning 11 days, net -57. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 10–85 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5419-57
10 Aug 2026, 15:0476first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

海 军 陆 战 队
1,288 R$
公 会
699 R$
新 俄 联 邦 武 装 部 队
688 R$
美 国 陆 军 山 地 师
328 R$
警 卫 连
288 R$
平 衡 车
128 R$
基 地 大 门 通 行 证
60 R$
音 响
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Boss### · progression433 · 0.00% win
和平与正道 · other35 · 0.00% win
伦理得当 · other30 · 0.00% win
自我审判 · other23 · 0.00% win
刃破枷锁 · progression20 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798280.514 August 2026 — 79 % liked21 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 80 % liked8014 August 20263 September 2026
4 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:0080-2
24 Aug 2026, 09:2282no change
21 Aug 2026, 20:5482+3
14 Aug 2026, 09:2179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.