[ GZMC ] "Peace and Mission" | Guangzhou Military Role-Playing Simulator
A Roblox experience owned by (PRC) GZMC | People's Liberation Army.
RoleplayENMilitaryRole-playVirtual avatar
[ GZMC ] "Peace and Mission" is a roleplay experience created on 2023-05-30. The game currently has 101 players online. It has accumulated 2,053,796 lifetime visits and 17,061 favorites. The title holds a 79% like percentage. The genre is classified as roleplay.
Description (written by the developer; not a statement by this register)
⛔ [Solemn statement] This work is a virtual game, does not represent any political position, and virtual games should not be imitated! 🛠️ [Development Log] Updated monthly - check the events to see what's coming soon! 🎮 [Type]: Role-play with your friends! 🔗 [TAGS] Role-playing, Virtual avatar, Military ⚙ Copyright belongs to the GZMC 2026©
Last updated by the developer 21 Aug 2026, 18:36 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 19 | -57 |
| 10 Aug 2026, 15:04 | 76 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:00 | 80 | -2 |
| 24 Aug 2026, 09:22 | 82 | no change |
| 21 Aug 2026, 20:54 | 82 | +3 |
| 14 Aug 2026, 09:21 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.