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Survive 100 Days on Desert Island

Survive 100 Days on Desert Island

A Roblox experience owned by sand survival studios.

SurvivalENsurvivalislandresource management

Survive 100 Days on Desert Island is a survival experience created on 2024-10-01. It has accumulated 60,524,962 lifetime visits and 64,416 favorites. Currently, 45 users are playing. The game holds a 65% like percentage. It is categorized under the survival genre and supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

💀 - See how long you can survive on a deserted island. You have woken up on a deserted island, you aren't sure where you are but you know what thing, you are hungry, and you aren't alone on this island. Collect gear to survive, because food is not your biggest issue. ⭐- Favorite and leave a 👍like for more endings and updates! Game is supported on all platforms PC 🖥️, mobile 📱, tablet 📟, and console 🎮

Last updated by the developer 2 Oct 2024, 02:18 UTC.

45
playing (measured 10 Aug 2026, 16:32 UTC)
60,524,962
lifetime visits
65%
liked (11,613 👍 / 6,272 👎)
65,057
favourites (1.1 per 1k visits)
1 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3238first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sprint
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6523 August 2026 — 65 % liked2 September 2026 — 65 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0365no change
23 Aug 2026, 13:5365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.