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[🐤] Tied Together

[🐤] Tied Together

A Roblox experience owned by Whimco.

ObbyENobstacle coursemultiplayeranimal characters

[🐤] Tied Together is an obby experience created on 2024-10-09. It records 4,091,483 lifetime visits and 19,411 favorites. Currently, 20 players are active. The game holds a 98% like percentage. It supports solo or group play within infinite player capacity. The genre is classified as an obstacle course.

Description (written by the developer; not a statement by this register)

Welcome to Tied Together! 🪢🐤 Play Solo or Team up with a group of INFINITE players and Conquer this Difficult Obby. Travel through dangerous obstacles and many immersive biomes. Are you SURE you have what it takes? 💪 Play as your favorite Quirkymal and fly, swim, jump, or crawl your way towards the end. Will you be one of the FIRST animals to ever complete the game? 🐸🐟🐶🦅 🎁 Be sure to Like the Game and Join the Group for a FREE Exclusive Quirkymal! 🎁 Tags: 2 player obby, multiplayer, obby, tied together, tie, together, quirkymal, adventure, obstacle course, parkour, skill, challenge

Last updated by the developer 16 Jun 2026, 17:08 UTC.

20
playing (measured 10 Aug 2026, 16:02 UTC)
4,091,483
lifetime visits
98%
liked (21,108 👍 / 407 👎)
19,609
favourites (4.8 per 1k visits)
9 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dragon
249 R$
Wyvern
199 R$
Double Jump
199 R$
Coin Multiplier 2x
179 R$
Pegasus.
139 R$
Phoenix
139 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,915,562 · 100.0% win
Dark Depths · other1,622,769 · 100.0% win
Two Heads Are Better Than One! · social1,253,616 · 84.9% win
Three Is a Crowd! · other302,553 · 39.7% win
Jumpin Jungle · other296,312 · 11.3% win
Deadly Desert · progression49,995 · 1.9% win
5 Makes You Fell Alive! · other23,424 · 3.1% win
20 IS PLENTY! · progression40 · 0.00% win
10 For The Win! · other30 · 0.00% win
You Are Not Sane. · other23 · 0.00% win
Quirky Master · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:1798no change
24 Aug 2026, 03:1798no change
14 Aug 2026, 03:1698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.