Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPDATE!] Tranquility Funeral Home

[UPDATE!] Tranquility Funeral Home

A Roblox experience owned by Infinite Roleplay Community Jamaica.

RoleplayENrole-playingsimulationsocial

[UPDATE!] Tranquility Funeral Home is a roleplay experience created on 2024-10-13. The game currently has 2 players online and has accumulated 909,437 lifetime visits. It holds 2,693 favorites and maintains a 64% like percentage. The experience focuses on memorial services and community support within a funeral home setting.

Description (written by the developer; not a statement by this register)

Step into a serene environment dedicated to honoring and celebrating lives. In this unique role-playing experience, you can participate in various ceremonies, pay your respects, and connect with others in a supportive community. 🌸 Key Features: - Memorial Services: Attend heartfelt ceremonies designed to celebrate the lives of characters and players. - Personal Tributes: Create personalized memorials to honor loved ones and share memories. - Community Support: Engage with fellow players in a respectful and understanding atmosphere. - Funeral Home Operations: Take on the role of a funeral director, helping to organize services and support grieving families. Join us in this immersive experience where we cherish memories and celebrate life together. Your journey begins here, where every story matters.

Last updated by the developer 2 Jul 2026, 23:54 UTC.

2
playing (measured 10 Aug 2026, 21:00 UTC)
909,437
lifetime visits
64%
liked (410 👍 / 230 👎)
2,705
favourites (3.0 per 1k visits)
13 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BMW M4 Slot
1,200 R$
BMW M2 Slot
800 R$
Donor Badge
400 R$
Fire Department Access
350 R$
Law Enforcement Locked Access
200 R$
Support Us
200 R$
Donate to us
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I met the Owner · social1,574 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:2264no change
14 Aug 2026, 16:1964first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.