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CURTAINS UP - HORROR

CURTAINS UP - HORROR

A Roblox experience owned by Chanceless.

HorrorENhorrorescape roommultiplayer

CURTAINS UP - HORROR is a horror experience created on 2024-10-18. It has 5,114,555 lifetime visits, 115,394 favorites, and an 81% like percentage. Currently, 8 players are active. The game supports 1-4 players and is available on all devices.

Description (written by the developer; not a statement by this register)

Trapped in a haunted movie theatre, you must escape the terrifying killer robots as you UNCOVER the MYSTERY of the theatre. 🔨 This game is in ALPHA, bugs are expected. 👍 15K LIKES = CHAPTER 2 🎭 Play 1-4 PLAYERS to help you investigate the murder! (force 20 players inside of a private server!) 💓 In multiplayer, Your team can save you once by clearing the section. 🎮 Play on ANY DEVICES 🚨 Flashing lights and loud sounds 💎 Max or 80% graphics recommended 🎖️ Join the "Chanceless" Group for 150 COINS and a REVIVE 🎙️ All music is non-copyright ⭐ Credits & Special Thanks Found In-Game! 💡 Inspired by Five Nights at Freddy's and Bendy and the Ink Machine Curtains up Creator/Developer - "SulyMazing" || Publisher "Josuke_Kami" from "Chanceless"

Last updated by the developer 3 Jul 2026, 20:30 UTC.

8
playing (measured 10 Aug 2026, 16:30 UTC)
5,114,555
lifetime visits
81%
liked (13,719 👍 / 3,315 👎)
115,820
favourites (22.6 per 1k visits)
18 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:305first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x FLASHLIGHT BATTERY [PERMANENT]
399 R$
2x SPEED BOOST LENGTH [PERMANENT]
249 R$
POPCORN HEALS MORE HEALTH [PERMANENT]
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Theatre! · welcome2,426,535 · 100.0% win
Best Friends! · social1,412,338 · 100.0% win
You died!.. · other953,545 · 81.1% win
Died to the Screamer? · other882,249 · 88.7% win
Survived Smiler... · progression678,624 · 45.8% win
One of the Theatres' Secret Stars! · secret568,116 · 46.7% win
Welcome back! · welcome292,928 · 6.9% win
Survived the Cameraman... · progression244,071 · 28.3% win
Retry the game · other233,929 · 32.9% win
Used a revive! · other199,993 · 23.7% win
Survived the Robot... · progression188,059 · 14.5% win
Survived the Speaker... · progression157,366 · 19.1% win
One of the Theatres' Secret Stars! · secret142,953 · 6.9% win
Survived the Screamer... · progression86,815 · 6.9% win
Completed Screen 1 · progression58,775 · 7.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3181no change
24 Aug 2026, 01:2381no change
14 Aug 2026, 01:2281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.