ordinary convenience gaem
A Roblox experience owned by ありきたり..
RoleplayENroleplayslice of lifesimulation
ordinary convenience gaem is a roleplay experience created on 2024-10-19. It has accumulated 6,789,938 lifetime visits and 72,149 favorites. Currently, 111 users are playing. The experience holds a 90% like percentage. Players can roleplay as customers or employees within a Japanese convenience store setting.
Description (written by the developer; not a statement by this register)
Experience the realistic Japanese convenience store! Roleplay as Customer - Add to cart and register! Roleplay as Employee - Work as cashier, Restock products & more! Updates every Saturday 1:00 (UTC) ! Note: Part of the strings are not translated yet. We'll work on more localization soon.
Last updated by the developer 17 Aug 2026, 23:31 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 20:54 | 13 | -66 |
| 10 Aug 2026, 16:02 | 79 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 23:08 | 90 | no change |
| 21 Aug 2026, 20:54 | 90 | no change |
| 13 Aug 2026, 23:07 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.