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ordinary convenience gaem

ordinary convenience gaem

A Roblox experience owned by ありきたり..

RoleplayENroleplayslice of lifesimulation

ordinary convenience gaem is a roleplay experience created on 2024-10-19. It has accumulated 6,789,938 lifetime visits and 72,149 favorites. Currently, 111 users are playing. The experience holds a 90% like percentage. Players can roleplay as customers or employees within a Japanese convenience store setting.

Description (written by the developer; not a statement by this register)

Experience the realistic Japanese convenience store! Roleplay as Customer - Add to cart and register! Roleplay as Employee - Work as cashier, Restock products & more! Updates every Saturday 1:00 (UTC) ! Note: Part of the strings are not translated yet. We'll work on more localization soon.

Last updated by the developer 17 Aug 2026, 23:31 UTC.

13
playing (measured 21 Aug 2026, 20:54 UTC)
6,840,690
lifetime visits
90%
liked (6,789 👍 / 722 👎)
72,867
favourites (10.7 per 1k visits)
19 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13794610 August 2026 — 79 players21 August 2026 — 13 players10 August 202621 August 2026
2 measurements spanning 11 days, net -66. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3–89 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5413-66
10 Aug 2026, 16:0279first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

常連パス
83 R$
カゴ容量拡張
55 R$
ウルトラカラーパス
32 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to our store! · welcome1,458,962 · 74.1% win
レジ打ちをした! · other208,688 · 13.6% win
Won Gorigori for First time! · other134,515 · 4.4% win
Became Manager! · progression98,371 · 6.1% win
超!エキサイティング! · other54,976 · 6.5% win
You met the devs! · social46,991 · 0.00% win
ZAP! · other39,733 · 2.2% win
Lonely Statue · other39,508 · 3.6% win
an egg · collection23,188 · 1.7% win
yoooooooo 334th! · other11,165 · 0.60% win
Won Gorigori x20! · collection10,450 · 0.20% win
On the sign~ · other9,876 · 0.70% win
参拝 · other6,939 · 9.4% win
Won Gorigori x50!! · collection4,386 · 0.00% win
Death of boring · other2,336 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked21 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0890no change
21 Aug 2026, 20:5490no change
13 Aug 2026, 23:0790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.