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Finish the obby to meet Gojo Satoru

Finish the obby to meet Gojo Satoru

A Roblox experience owned by PonchikZV's games.

ObbyENJujutsu KaisenAnimeParkour

Finish the obby to meet Gojo Satoru is an obby experience created on 2024-10-20. The game has accumulated 1,904,644 lifetime visits and 41,501 favorites. Currently, 17 users are playing. The title has a 92% like percentage. The description references characters from Jujutsu Kaisen, including Gojo Satoru and Sukuna Ryomen.

Description (written by the developer; not a statement by this register)

LIKE FOR NEW OBBY VOTE FOR A CHARACTER FOR A NEW OBBY !!!When the game gets 4k likes I'll make a new obby😈!!! "Just imagine that Gojo Satoru asks you out on a meeting" Sounds good, right? But it's not that simple, my dear To get the meeting of your dreams, you'll have to overcome obstacles... and who knows how it will end... Be careful not to miss something or someone important... PS I made this game by myself, so I hope you won't be too harsh on it. I hope you enjoy the game In any case, I wish you all good luck!! tags: Gojo Satoru, Sukuna Ryomen, Geto Suguru, Nanami Kento, Choso Kamo, JJK, jjs, jujutsu kaisen, obby, platformer, parkour, escape, anime

Last updated by the developer 24 Sept 2025, 22:39 UTC.

17
playing (measured 10 Aug 2026, 20:49 UTC)
1,904,644
lifetime visits
93%
liked (6,838 👍 / 549 👎)
42,461
favourites (22.3 per 1k visits)
20 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:495first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

What a surprise... · other1 · 0.00% win
You finally met him · progression1 · 0.00% win
Looks like he won't leave you alone · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.514 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:5093no change
13 Oct 2026, 12:4993no change
3 Oct 2026, 12:4893no change
23 Sept 2026, 12:4793no change
13 Sept 2026, 12:3793no change
3 Sept 2026, 12:3693+1
24 Aug 2026, 10:0392no change
14 Aug 2026, 10:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.