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Telamon: Card Shop Simulator

Telamon: Card Shop Simulator

A Roblox experience owned by Telamon TCG.

SimulatorENcard collectingshop managementsimulator

Description (written by the developer; not a statement by this register)

⚠️ BETA WARNING — Report all bugs via feedback button. Help us improve by reporting any bugs/ideas in our community server. Report Bugs -> Inventory -> Settings Welcome to Telamon: Card Shop Simulator! ✨ Create and customize your very own Card Shop! 🔥 Open booster packs and sell unique monster cards to visiting customers or collect them for yourself! 💸 Set your own prices, grow your profits, and unlock rarer items as you expand! 📦 Stock your shelves with packs, accessories, and special products! 🧑‍💼 Hire workers to cashier/re-stock! 🌙 Manage your store through a full day-night cycle and level up your business! 🌟 Discover over 1,400+ card variants! Don’t miss out! 🔔 Follow the game and turn on notifications! 👍 Like the game to support new features and content! Credits: Studio: Scorched Entertainment Game Design: Oppressed_II & Blueeattud Programmers: bigbabythekid ,superkaku2, Blizzero Map/Models: meshabot UI: kxqbl Monster Artist: l_lf0 Animations: Solzsec and LilED15

Last updated by the developer 28 Jul 2026, 14:45 UTC.

9
playing (measured 11 Aug 2026, 03:07 UTC)
22,973
lifetime visits
67%
liked (64 👍 / 31 👎)
198
favourites (8.6 per 1k visits)
21 October 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:072first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Customers!
399 R$
Shop Customization
299 R$
Auto Pricing
149 R$
Change Shop Music
99 R$
Skip Pack Opening Animation
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TELAMON · welcome20,217 · 100.0% win
Card Shop Owner!16,684 · 100.0% win
Shop Level 2! · progression3,341 · 45.3% win
Shop Level 5! · progression662 · 8.0% win
First Worker! · welcome501 · 8.9% win
Shop Rebrand! · other425 · 2.7% win
Shop Level 10! · progression131 · 1.8% win
Meet a DEV! · social91 · 0.00% win
Money Maker! · other8 · 0.00% win
Shop Level 25! · progression6 · 0.00% win
Shop Level 50! · progression1 · 0.00% win
Shop Level 75! · progression0 · 0.00% win
Shop Level 100! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

65676616 August 2026 — 65 % liked26 August 2026 — 67 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 13:4967+2
16 Aug 2026, 13:4865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.